void Start() { HANDLE_INPUT = this.GetComponent <handleclass>(); //修正する箇所 //transform.parent = transform.GetChild(1).gameObject.transform; transform.position = GameObject.Find("shooter").transform.position; transform.parent = GameObject.Find("shooter").transform; }
int max_hp;//初期体力を入れておく変数 // Start is called before the first frame update void Start() { //PhotonNetwork.Instantiate(this.name,this.transform.position,this.transform.rotation); rb = this.GetComponent <Rigidbody>(); rb.useGravity = false; speed = 0.0f; direction = 1.0f; HANDLE_INPUT = this.GetComponent <handleclass>(); //仮設置移行予定 max_hp = player_hp; }