private void Interacted() { guistate = guiState.NOTHING; GUIManager.Instance.destroyBubbles (); if (this.next_interaction != null) { Interactuable tmp = next_interaction; next_interaction = null; Execute(tmp); } }
public void showOptions(ConversationNodeHolder options) { if (options.getNode ().getType () == ConversationNodeViewEnum.OPTION) { blur = GameObject.Instantiate (Blur_Prefab); blur.transform.position = new Vector3 (Camera.main.transform.position.x, Camera.main.transform.position.y, Camera.main.transform.position.z + 1); this.guioptions = options; this.guistate = guiState.ANSWERS_MENU; } }