/// <summary> /// Draw_TextureMode_f /// </summary> static void TextureMode_f() { int i; if (Cmd.Argc == 1) { for (i = 0; i < 6; i++) { if (_MinFilter == _Modes[i].minimize) { Con.Print("{0}\n", _Modes[i].name); return; } } Con.Print("current filter is unknown???\n"); return; } for (i = 0; i < _Modes.Length; i++) { if (Common.SameText(_Modes[i].name, Cmd.Argv(1))) { break; } } if (i == _Modes.Length) { Con.Print("bad filter name!\n"); return; } _MinFilter = _Modes[i].minimize; _MagFilter = _Modes[i].maximize; // change all the existing mipmap texture objects for (i = 0; i < _NumTextures; i++) { gltexture_t glt = _glTextures[i]; if (glt.mipmap) { Bind(glt.texnum); SetTextureFilters(_MinFilter, _MagFilter); } } }
public static void Draw_TextureMode_f() { int i; if (cmd_argc == 1) { for (i = 0; i < 6; i++) { if (gl_filter_min == _Modes[i].minimize) { Con_Printf("{0}\n", _Modes[i].name); return; } } Con_Printf("current filter is unknown???\n"); return; } for (i = 0; i < _Modes.Length; i++) { if (SameText(_Modes[i].name, Cmd_Argv(1))) { break; } } if (i == _Modes.Length) { Con_Printf("bad filter name!\n"); return; } gl_filter_min = _Modes[i].minimize; gl_filter_max = _Modes[i].maximize; // change all the existing mipmap texture objects for (i = 0; i < numgltextures; i++) { gltexture_t glt = gltextures[i]; if (glt.mipmap) { GL_Bind(glt.texnum); SetTextureFilters(gl_filter_min, gl_filter_max); } } }
/// <summary> /// GL_LoadTexture /// </summary> public static int LoadTexture(string identifier, int width, int height, ByteArraySegment data, bool mipmap, bool alpha) { // see if the texture is allready present if (!String.IsNullOrEmpty(identifier)) { for (int i = 0; i < _NumTextures; i++) { gltexture_t glt = _glTextures[i]; if (glt.identifier == identifier) { if (width != glt.width || height != glt.height) { Sys.Error("GL_LoadTexture: cache mismatch!"); } return(glt.texnum); } } } if (_NumTextures == _glTextures.Length) { Sys.Error("GL_LoadTexture: no more texture slots available!"); } gltexture_t tex = new gltexture_t(); _glTextures[_NumTextures] = tex; _NumTextures++; tex.identifier = identifier; tex.texnum = _TextureExtensionNumber; tex.width = width; tex.height = height; tex.mipmap = mipmap; Bind(tex.texnum); Upload8(data, width, height, mipmap, alpha); _TextureExtensionNumber++; return(tex.texnum); }
/// <summary> /// GL_LoadTexture /// </summary> public static int LoadTexture(string identifier, int width, int height, ByteArraySegment data, bool mipmap, bool alpha) { // see if the texture is allready present if (!String.IsNullOrEmpty(identifier)) { for (int i = 0; i < _NumTextures; i++) { gltexture_t glt = _glTextures[i]; if (glt.identifier == identifier) { if (width != glt.width || height != glt.height) Sys.Error("GL_LoadTexture: cache mismatch!"); return glt.texnum; } } } if (_NumTextures == _glTextures.Length) Sys.Error("GL_LoadTexture: no more texture slots available!"); gltexture_t tex = new gltexture_t(); _glTextures[_NumTextures] = tex; _NumTextures++; tex.identifier = identifier; tex.texnum = _TextureExtensionNumber; tex.width = width; tex.height = height; tex.mipmap = mipmap; Bind(tex.texnum); Upload8(data, width, height, mipmap, alpha); _TextureExtensionNumber++; return tex.texnum; }