コード例 #1
0
ファイル: ChatEvent.cs プロジェクト: sonygod/unitywebsocket
 public override global::openfl.events.Event clone()
 {
                 #line 31 "D:\\project\\sangong\\sangong\\src\\web\\proto\\ChatEvent.hx"
     global::web.proto.ChatEvent @event = new global::web.proto.ChatEvent(this.type, this.chat, this.hander, this.bubbles, this.cancelable);
     @event.chat = this.chat;
                 #line 33 "D:\\project\\sangong\\sangong\\src\\web\\proto\\ChatEvent.hx"
     @event.hander = this.hander;
     return(@event);
 }
コード例 #2
0
ファイル: ChatEvent.cs プロジェクト: sonygod/unitywebsocket
 private static void __hx_ctor_web_proto_ChatEvent(global::web.proto.ChatEvent __hx_this, string type, object chat, global::server.IHander hander, object bubbles, object cancelable)
 {
                 #line 24 "D:\\project\\sangong\\sangong\\src\\web\\proto\\ChatEvent.hx"
     bool cancelable1 = (((cancelable == default(object))) ? (false) : (global::haxe.lang.Runtime.toBool(cancelable)));
                 #line 24 "D:\\project\\sangong\\sangong\\src\\web\\proto\\ChatEvent.hx"
     bool bubbles1 = (((bubbles == default(object))) ? (true) : (global::haxe.lang.Runtime.toBool(bubbles)));
     global::openfl.events.Event.__hx_ctor_openfl_events_Event(__hx_this, type, bubbles1, cancelable1);
                 #line 26 "D:\\project\\sangong\\sangong\\src\\web\\proto\\ChatEvent.hx"
     __hx_this.chat   = chat;
     __hx_this.hander = hander;
 }