public Builder SetId(global::bnet.protocol.EntityId value) { pb::ThrowHelper.ThrowIfNull(value, "value"); result.hasId = true; result.id_ = value; return(this); }
public Builder SetGameAccountId(global::bnet.protocol.EntityId value) { pb::ThrowHelper.ThrowIfNull(value, "value"); PrepareBuilder(); result.hasGameAccountId = true; result.gameAccountId_ = value; return(this); }
public Builder SetEntity(global::bnet.protocol.EntityId value) { pb::ThrowHelper.ThrowIfNull(value, "value"); PrepareBuilder(); result.hasEntity = true; result.entity_ = value; return(this); }
public Builder MergeId(global::bnet.protocol.EntityId value) { pb::ThrowHelper.ThrowIfNull(value, "value"); if (result.hasId && result.id_ != global::bnet.protocol.EntityId.DefaultInstance) { result.id_ = global::bnet.protocol.EntityId.CreateBuilder(result.id_).MergeFrom(value).BuildPartial(); } else { result.id_ = value; } result.hasId = true; return(this); }