public static void Set(uint handle, global::Improbable.Restricted.PlayerIdentity value) { if (!Storage.ContainsKey(handle)) { throw new ArgumentException($"PlayerIdentityProvider does not contain handle {handle}"); } Storage[handle] = value; }
public Update SetPlayerIdentity(global::Improbable.Restricted.PlayerIdentity _value) { playerIdentity.Set(_value); return(this); }
public Data(global::Improbable.Restricted.PlayerIdentity playerIdentity) { Value = new global::Improbable.Restricted.PlayerClientData(playerIdentity); }
public PlayerClientData(global::Improbable.Restricted.PlayerIdentity playerIdentity) { this.playerIdentity = playerIdentity; }
public Snapshot(global::Improbable.Restricted.PlayerIdentity playerIdentity) { PlayerIdentity = playerIdentity; }