public static global::Improbable.Gdk.PlayerLifecycle.PlayerHeartbeatClient.Update DeserializeUpdate(global::Improbable.Worker.CInterop.SchemaComponentData data) { var update = new global::Improbable.Gdk.PlayerLifecycle.PlayerHeartbeatClient.Update(); var obj = data.GetFields(); return(update); }
public static void SerializeUpdate(global::Improbable.Gdk.PlayerLifecycle.PlayerHeartbeatClient.Update update, global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj) { var obj = updateObj.GetFields(); }