public static void ApplyUpdate(global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj, ref global::Improbable.Gdk.PlayerLifecycle.PlayerHeartbeatClient.Component component) { var obj = updateObj.GetFields(); }
public static void SerializeComponent(global::Improbable.Gdk.PlayerLifecycle.PlayerHeartbeatClient.Component component, global::Improbable.Worker.CInterop.SchemaObject obj, global::Unity.Entities.World world) { }
public static global::Improbable.Gdk.PlayerLifecycle.PlayerHeartbeatClient.Component Deserialize(global::Improbable.Worker.CInterop.SchemaObject obj, global::Unity.Entities.World world) { var component = new global::Improbable.Gdk.PlayerLifecycle.PlayerHeartbeatClient.Component(); return(component); }