// Token: 0x06002E68 RID: 11880 RVA: 0x000B258C File Offset: 0x000B078C internal Enumerator(ref global::ExplosionHelper.Point point, bool immediate) { this._immediate = immediate; this.IN = point; this.colliderIndex = -1; this.inInstanceEnumerator = false; this.overlapEnumerator = null; this.output = null; this.overlap = null; this.current = default(global::ExplosionHelper.Surface); }
// Token: 0x06002E56 RID: 11862 RVA: 0x000B1C18 File Offset: 0x000AFE18 public static global::ExplosionHelper.Surface[] OverlapExplosion(Vector3 point, float explosionRadius, int findLayerMask = -1, int occludingLayerMask = -1, IDMain ignore = null) { global::ExplosionHelper.Point point2 = new global::ExplosionHelper.Point(point, explosionRadius, findLayerMask, occludingLayerMask, ignore); return(point2.ToArray()); }