// Update methods for each path node used in binding steps. private void Update_(global::Discover_Deis.LocList obj, int phase) { if (obj != null) { if ((phase & (NOT_PHASED | (1 << 0))) != 0) { this.Update_Locs(obj.Locs, phase); } } }
// LocList_obj1_Bindings public void SetDataRoot(global::Discover_Deis.LocList newDataRoot) { this.dataRoot = newDataRoot; }