// Token: 0x06000A6A RID: 2666 RVA: 0x0002B114 File Offset: 0x00029314 public void LocalPlayerUpdateCrouchState(global::CCMotor ccmotor, ref bool crouchFlag, ref bool crouchBlockFlag, ref global::Crouchable.Smoothing smoothing) { global::Crouchable.CrouchState crouchState; crouchState.CrouchBlocked = ccmotor.isCrouchBlocked; global::CCTotem.PositionPlacement?lastPositionPlacement = ccmotor.LastPositionPlacement; global::CCTotem.PositionPlacement positionPlacement = (lastPositionPlacement == null) ? new global::CCTotem.PositionPlacement(base.origin, base.origin, base.origin, ccmotor.ccTotemPole.MaximumHeight) : lastPositionPlacement.Value; crouchState.BottomY = positionPlacement.bottom.y; crouchState.TopY = positionPlacement.top.y; crouchState.InitialStandingHeight = positionPlacement.originalHeight; this.LocalPlayerUpdateCrouchState(ref crouchState, ref crouchFlag, ref crouchBlockFlag, ref smoothing); }
// Token: 0x06000A69 RID: 2665 RVA: 0x0002B090 File Offset: 0x00029290 public void LocalPlayerUpdateCrouchState(ref global::Crouchable.CrouchState incoming, ref bool crouchFlag, ref bool crouchBlockFlag, ref global::Crouchable.Smoothing smoothing) { double num = (double)base.initialEyesOffsetY; double num2 = (double)incoming.BottomY + num; double num3 = (double)(incoming.BottomY + incoming.InitialStandingHeight); double num4 = num3 - num2; double num5 = (double)incoming.TopY - num4; double num6 = num5 - (double)incoming.BottomY; double target = num6 - num; this.crouchUnits = smoothing.CatchUp(target); base.idMain.InvalidateEyesOffset(); if (incoming.CrouchBlocked) { crouchBlockFlag = true; crouchFlag = true; } else { crouchBlockFlag = false; } }