public bool SetDataRoot(global::System.Object newDataRoot) { if (newDataRoot != null) { this.dataRoot = (global::CityAssault.Mission)newDataRoot; return(true); } return(false); }
// Update methods for each path node used in binding steps. private void Update_(global::CityAssault.Mission obj, int phase) { if (obj != null) { if ((phase & (NOT_PHASED | (1 << 0))) != 0) { this.Update_Imagen(obj.Imagen, phase); } } }