コード例 #1
0
        private static void Prefix(ServerConsole __instance)
        {
            string text;

            while (global::ServerConsole.PrompterQueue.TryDequeue(out text))
            {
                if (!string.IsNullOrWhiteSpace(text))
                {
                    ConsoleColor color;
                    global::ServerConsole.AddLog(global::ServerConsole.EnterCommand(text, out color, null), color);
                }
            }
            if (global::ServerConsole._playersListRefresh < 5f)
            {
                global::ServerConsole._playersListRefresh += Time.fixedDeltaTime;
                return;
            }
            if (!global::ServerConsole.PlayersListChanged)
            {
                return;
            }
            global::ServerConsole.PlayersListChanged  = false;
            global::ServerConsole._playersListRefresh = 0f;
            try
            {
                foreach (GameObject gameObject in global::PlayerManager.players)
                {
                    if (!(gameObject == null))
                    {
                        global::CharacterClassManager component = gameObject.GetComponent <global::CharacterClassManager>();
                        if (!(component == null) && component.IsVerified && !Npc.Dictionary.ContainsKey(component.gameObject) && !string.IsNullOrEmpty(component.UserId) && (!component.isLocalPlayer || !global::ServerStatic.IsDedicated))
                        {
                            global::ServerConsole.PlayersListRaw.objects.Add(component.UserId);
                        }
                    }
                }
                global::ServerConsole._verificationPlayersList = global::JsonSerialize.ToJson <global::PlayerListSerialized>(global::ServerConsole.PlayersListRaw);
                global::ServerConsole.PlayersListRaw.objects.Clear();
            }
            catch (Exception ex)
            {
                global::ServerConsole.AddLog("[VERIFICATION] Exception in Players Online processing: " + ex.Message, ConsoleColor.Gray);
                global::ServerConsole.AddLog(ex.StackTrace, ConsoleColor.Gray);
            }
        }
コード例 #2
0
        private static bool Prefix(Scp096 __instance)
        {
            if (__instance._flash.Enabled)
            {
                return(false);
            }
            Exiled.API.Features.Player scp096 = Exiled.API.Features.Player.Get(__instance.Hub);
            if (scp096.IsNPC() && !NPCS.Npc.Dictionary[__instance.Hub.gameObject].ProcessSCPLogic)
            {
                return(false);
            }
            Vector3 vector = __instance.Hub.transform.TransformPoint(Scp096._headOffset);

            foreach (System.Collections.Generic.KeyValuePair <GameObject, global::ReferenceHub> keyValuePair in global::ReferenceHub.GetAllHubs())
            {
                global::ReferenceHub          value = keyValuePair.Value;
                global::CharacterClassManager characterClassManager = value.characterClassManager;
                NPCS.Npc npc = NPCS.Npc.Dictionary.ContainsKey(keyValuePair.Key) ? NPCS.Npc.Dictionary[keyValuePair.Key] : null;
                if (characterClassManager.CurClass != global::RoleType.Spectator && !(value == __instance.Hub) && !characterClassManager.IsAnyScp() && Vector3.Dot((value.PlayerCameraReference.position - vector).normalized, __instance.Hub.PlayerCameraReference.forward) >= 0.1f && (npc == null || npc.ShouldTrigger096))
                {
                    VisionInformation visionInformation = VisionInformation.GetVisionInformation(value, vector, -0.1f, 60f, true, true, __instance.Hub.localCurrentRoomEffects);
                    if (visionInformation.IsLooking)
                    {
                        float delay = visionInformation.LookingAmount / 0.25f * (visionInformation.Distance * 0.1f);
                        if (!__instance.Calming)
                        {
                            __instance.AddTarget(value.gameObject);
                        }
                        if (__instance.CanEnrage && value.gameObject != null)
                        {
                            __instance.PreWindup(delay);
                        }
                    }
                }
            }
            return(false);
        }
コード例 #3
0
        private static void Prefix(NineTailedFoxAnnouncer __instance)
        {
            if (global::NineTailedFoxAnnouncer.scpDeaths.Count <= 0)
            {
                return;
            }
            __instance.scpListTimer += Time.deltaTime;
            if (__instance.scpListTimer <= 1f)
            {
                return;
            }
            for (int i = 0; i < global::NineTailedFoxAnnouncer.scpDeaths.Count; i++)
            {
                string text = "";
                for (int j = 0; j < global::NineTailedFoxAnnouncer.scpDeaths[i].scpSubjects.Count; j++)
                {
                    string text2 = "";
                    string text3 = global::NineTailedFoxAnnouncer.scpDeaths[i].scpSubjects[j].fullName.Split(new char[]
                    {
                        '-'
                    })[1];
                    for (int k = 0; k < text3.Length; k++)
                    {
                        text2 = text2 + text3[k].ToString() + " ";
                    }
                    if (j == 0)
                    {
                        text = text + "SCP " + text2;
                    }
                    else
                    {
                        text = text + ". SCP " + text2;
                    }
                }
                global::NineTailedFoxAnnouncer.ScpDeath scpDeath   = global::NineTailedFoxAnnouncer.scpDeaths[i];
                global::DamageTypes.DamageType          damageType = scpDeath.hitInfo.GetDamageType();
                if (damageType == global::DamageTypes.Tesla)
                {
                    text += "SUCCESSFULLY TERMINATED BY AUTOMATIC SECURITY SYSTEM";
                }
                else if (damageType == global::DamageTypes.Nuke)
                {
                    text += "SUCCESSFULLY TERMINATED BY ALPHA WARHEAD";
                }
                else if (damageType == global::DamageTypes.Decont)
                {
                    text += "LOST IN DECONTAMINATION SEQUENCE";
                }
                else
                {
                    global::CharacterClassManager characterClassManager = null;
                    foreach (GameObject gameObject in global::PlayerManager.players)
                    {
                        int playerId = gameObject.GetComponent <RemoteAdmin.QueryProcessor>().PlayerId;
                        scpDeath = global::NineTailedFoxAnnouncer.scpDeaths[i];
                        if (playerId == scpDeath.hitInfo.PlayerId)
                        {
                            characterClassManager = gameObject.GetComponent <global::CharacterClassManager>();
                        }
                    }
                    if (characterClassManager != null)
                    {
                        if (global::NineTailedFoxAnnouncer.scpDeaths[i].scpSubjects[0].roleId != global::RoleType.Scp106)
                        {
                            goto IL_207;
                        }
                        scpDeath = global::NineTailedFoxAnnouncer.scpDeaths[i];
                        if (scpDeath.hitInfo.GetDamageType() != global::DamageTypes.RagdollLess)
                        {
                            goto IL_207;
                        }
                        string text4 = "CONTAINEDSUCCESSFULLY";
IL_213:
                        string str = text4;
                        switch (characterClassManager.CurRole.team)
                        {
                        case global::Team.MTF:
                        {
                            Respawning.NamingRules.UnitNamingRule unitNamingRule;
                            string str2;
                            if (!Respawning.NamingRules.UnitNamingRules.TryGetNamingRule(Respawning.SpawnableTeamType.NineTailedFox, out unitNamingRule))
                            {
                                str2 = "UNKNOWN";
                            }
                            else
                            {
                                str2 = unitNamingRule.GetCassieUnitName(characterClassManager.CurUnitName);
                            }
                            text = text + "CONTAINEDSUCCESSFULLY CONTAINMENTUNIT " + str2;
                            goto IL_2BB;
                        }

                        case global::Team.CHI:
                            text = text + str + " BY CHAOSINSURGENCY";
                            goto IL_2BB;

                        case global::Team.RSC:
                            text = text + str + " BY SCIENCE PERSONNEL";
                            goto IL_2BB;

                        case global::Team.CDP:
                            text = text + str + " BY CLASSD PERSONNEL";
                            goto IL_2BB;

                        default:
                            text += "SUCCESSFULLY TERMINATED . CONTAINMENTUNIT UNKNOWN";
                            goto IL_2BB;
                        }
IL_207:
                        text4 = "TERMINATED";
                        goto IL_213;
                    }
                    text += "SUCCESSFULLY TERMINATED . TERMINATION CAUSE UNSPECIFIED";
                }
IL_2BB:
                int num = 0;
                bool flag = false;
                foreach (GameObject gameObject2 in global::PlayerManager.players)
                {
                    global::CharacterClassManager component = gameObject2.GetComponent <global::CharacterClassManager>();
                    if (Npc.Dictionary.ContainsKey(gameObject2) && !Npc.Dictionary[gameObject2].AffectRoundSummary)
                    {
                        continue;
                    }
                    if (component.CurClass == global::RoleType.Scp079)
                    {
                        flag = true;
                    }
                    if (component.CurRole.team == global::Team.SCP)
                    {
                        num++;
                    }
                }
                if (num == 1 && flag && global::Generator079.mainGenerator.totalVoltage < 4 && !global::Generator079.mainGenerator.forcedOvercharge)
                {
                    global::Generator079.mainGenerator.forcedOvercharge = true;
                    global::Recontainer079.BeginContainment(true);
                    text += " . ALLSECURED . SCP 0 7 9 RECONTAINMENT SEQUENCE COMMENCING . FORCEOVERCHARGE";
                }
                float num2 = (global::AlphaWarheadController.Host.timeToDetonation <= 0f) ? 3.5f : 1f;
                __instance.ServerOnlyAddGlitchyPhrase(text, UnityEngine.Random.Range(0.1f, 0.14f) * num2, UnityEngine.Random.Range(0.07f, 0.08f) * num2);
            }
            __instance.scpListTimer = 0f;
            global::NineTailedFoxAnnouncer.scpDeaths.Clear();
        }
コード例 #4
0
        public static bool Prefix(SinkholeEnvironmentalHazard __instance, ReferenceHub player)
        {
            // Check if player has a connection to the server.
            if (!NetworkServer.active)
            {
                return(false);
            }

            if (player.playerEffectsController == null)
            {
                return(false);
            }

            global::PlayerEffectsController playerEffectsController = player.playerEffectsController;

            // Check if the player walking into a sinkhole is an SCP or not.
            if (__instance.SCPImmune)
            {
                global::CharacterClassManager characterClassManager = player.characterClassManager;
                if (characterClassManager == null || characterClassManager.IsAnyScp())
                {
                    return(false);
                }
            }

            /* Check if player is in god mode.
             * Player ply = Player.Get(player);
             * if (ply.IsGodModeEnabled) return false; */

            // If a player is out of a sinkhole's range.
            if ((double)Vector3.Distance(player.playerMovementSync.RealModelPosition, __instance.transform.position) > (double)__instance.DistanceToBeAffected * BetterSinkholes2.config.SlowDistance)
            {
                // If player doesn't have a sinkhole effect don't remove it.
                if (player.TryGetComponent <PlayerEffectsController>(out PlayerEffectsController pec))
                {
                    CustomPlayerEffects.SinkHole SinkholeEffect = pec.GetEffect <CustomPlayerEffects.SinkHole>();

                    // // If the player has the sinkhole effect, remove it.
                    if (SinkholeEffect != null && SinkholeEffect.enabled)
                    {
                        playerEffectsController.DisableEffect <CustomPlayerEffects.SinkHole>();
                    }

                    return(false);
                }

                return(false);
            }

            // Check distance from the sinkhole's center.
            if ((double)Vector3.Distance(player.playerMovementSync.RealModelPosition, __instance.transform.position) < (double)__instance.DistanceToBeAffected * BetterSinkholes2.config.TeleportDistance)
            {
                // Remove Sinkhole effect once falling into a sinkhole.
                playerEffectsController.DisableEffect <CustomPlayerEffects.SinkHole>();

                // Teleport player once walking too close to the center of a sinkhole.
                player.playerMovementSync.OverridePosition(Vector3.down * 1998.5f, 0f, true);

                // Apply corrosion effect.
                playerEffectsController.EnableEffect <CustomPlayerEffects.Corroding>(0f, false);

                // Send player a broadcast specified in the configs. Default: "" for 0U duration.
                QueryProcessor.Localplayer.GetComponent <Broadcast>().TargetAddElement(player.gameObject.GetComponent <NetworkIdentity>().connectionToClient, BetterSinkholes2.translation.TeleportMessage, BetterSinkholes2.config.TeleportMessageDuration, Broadcast.BroadcastFlags.Normal);
                return(false);
            }

            playerEffectsController.EnableEffect <CustomPlayerEffects.SinkHole>(0f, false);
            return(false);
        }