public void OnFadeOut(global::CameraFader cam) { cameraFader = cam; }
public void OnFadeIn(global::CameraFader cam) { }
public void OnFadeIn(global::CameraFader cam) { MoveSnake(); //throw new System.NotImplementedException(); }
public void OnFadeOut(global::CameraFader cam) { source = GetComponent <AudioSource>(); source.Stop(); }