/// <summary> /// Player listing and filtering functions /// /// RetrievePlayerPool gets the list of players that match every Filter in the /// PlayerPool, .excluding players in any configured ignore lists. It /// combines the results, and returns the resulting player pool. /// </summary> /// <param name="request">The request to send to the server.</param> /// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param> /// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param> /// <param name="cancellationToken">An optional token for canceling the call.</param> /// <returns>The call object.</returns> public virtual grpc::AsyncServerStreamingCall <global::Api.GetPlayerPoolResponse> GetPlayerPool(global::Api.GetPlayerPoolRequest request, grpc::Metadata headers = null, global::System.DateTime?deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken)) { return(GetPlayerPool(request, new grpc::CallOptions(headers, deadline, cancellationToken))); }
/// <summary> /// Player listing and filtering functions /// /// RetrievePlayerPool gets the list of players that match every Filter in the /// PlayerPool, .excluding players in any configured ignore lists. It /// combines the results, and returns the resulting player pool. /// </summary> /// <param name="request">The request to send to the server.</param> /// <param name="options">The options for the call.</param> /// <returns>The call object.</returns> public virtual grpc::AsyncServerStreamingCall <global::Api.GetPlayerPoolResponse> GetPlayerPool(global::Api.GetPlayerPoolRequest request, grpc::CallOptions options) { return(CallInvoker.AsyncServerStreamingCall(__Method_GetPlayerPool, null, options, request)); }
/// <summary> /// Player listing and filtering functions /// /// RetrievePlayerPool gets the list of players that match every Filter in the /// PlayerPool, .excluding players in any configured ignore lists. It /// combines the results, and returns the resulting player pool. /// </summary> /// <param name="request">The request received from the client.</param> /// <param name="responseStream">Used for sending responses back to the client.</param> /// <param name="context">The context of the server-side call handler being invoked.</param> /// <returns>A task indicating completion of the handler.</returns> public virtual global::System.Threading.Tasks.Task GetPlayerPool(global::Api.GetPlayerPoolRequest request, grpc::IServerStreamWriter <global::Api.GetPlayerPoolResponse> responseStream, grpc::ServerCallContext context) { throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, "")); }