コード例 #1
0
 // Use this for initialization
 void Start()
 {
     player          = GameObject.FindGameObjectWithTag("Player");
     playerInventory = player.GetComponent <playerInventory>();
     non_puoi_passare.SetActive(false);
     generator       = GameObject.FindGameObjectWithTag("Generator");
     generatorStatus = generator.GetComponent <generatorStatus>();
 }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        player   = GameObject.FindGameObjectWithTag("Player");
        cableSet = GameObject.FindGameObjectWithTag("CableSet");
        Testo_inserimento_cavi = GameObject.FindGameObjectWithTag("Testo_inserimento_cavi");
        Servirebbero_cavi      = GameObject.FindGameObjectWithTag("Servirebbero_cavi");
        generator = GameObject.FindGameObjectWithTag("Generator");
        redLights = GameObject.FindGameObjectWithTag("RedLights");

        playerInventory = player.GetComponent <playerInventory>();
        generatorStatus = generator.GetComponent <generatorStatus>();

        Testo_inserimento_cavi.SetActive(false);
        Servirebbero_cavi.SetActive(false);
        cableSet.SetActive(false);
        redLights.SetActive(false);
    }
コード例 #3
0
    // Use this for initialization
    void Start()
    {
        player               = GameObject.FindGameObjectWithTag("Player");
        cableBox             = GameObject.FindGameObjectWithTag("CableBox");
        generator            = GameObject.FindGameObjectWithTag("Generator");
        fullLights           = GameObject.FindGameObjectWithTag("FullLights");
        Testo_generatore     = GameObject.FindGameObjectWithTag("Testo_generatore");
        Testo_generatore_off = GameObject.FindGameObjectWithTag("Testo_generatore_off");
        Testo_istruzioni     = GameObject.FindGameObjectWithTag("Testo_istruzioni");
        Testo_cavi           = GameObject.FindGameObjectWithTag("Testo_cavi");
        Generatore_spento    = GameObject.FindGameObjectWithTag("Generatore_spento");
        DoorB           = GameObject.FindGameObjectWithTag("Door_sector_B");
        DoorA           = GameObject.FindGameObjectWithTag("Door_sector_A");
        SectorBRED      = GameObject.FindGameObjectWithTag("SectorBRED");
        SectorBGREEN    = GameObject.FindGameObjectWithTag("SectorBGREEN");
        SectorARED      = GameObject.FindGameObjectWithTag("SectorARED");
        SectorAGREEN    = GameObject.FindGameObjectWithTag("SectorAGREEN");
        Missione1       = GameObject.FindGameObjectWithTag("Missione1");
        Missione1OK     = GameObject.FindGameObjectWithTag("Missione1OK");
        Missione2pre    = GameObject.FindGameObjectWithTag("Missione2pre");
        Missione2       = GameObject.FindGameObjectWithTag("Missione2");
        Missione2OK     = GameObject.FindGameObjectWithTag("Missione2OK");
        time            = GameObject.FindGameObjectWithTag("Time");
        timerController = time.GetComponent <TimerController> ();

        generatorStatus = generator.GetComponent <generatorStatus>();
        playerInventory = player.GetComponent <playerInventory>();
        activate_cables = cableBox.GetComponent <activate_cables>();
        Testo_generatore.SetActive(false);
        Testo_generatore_off.SetActive(false);
        Testo_istruzioni.SetActive(false);
        Testo_cavi.SetActive(false);
        Generatore_spento.SetActive(false);
        SectorBGREEN.SetActive(false);
        SectorAGREEN.SetActive(false);
        Missione1OK.SetActive(false);
        Missione2.SetActive(false);
        Missione2OK.SetActive(false);
        fullLights.SetActive(false);

        //audio.clip = clip;


        //cableSet.SetActive(false);
    }