// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerInventory = player.GetComponent <playerInventory>(); non_puoi_passare.SetActive(false); generator = GameObject.FindGameObjectWithTag("Generator"); generatorStatus = generator.GetComponent <generatorStatus>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); cableSet = GameObject.FindGameObjectWithTag("CableSet"); Testo_inserimento_cavi = GameObject.FindGameObjectWithTag("Testo_inserimento_cavi"); Servirebbero_cavi = GameObject.FindGameObjectWithTag("Servirebbero_cavi"); generator = GameObject.FindGameObjectWithTag("Generator"); redLights = GameObject.FindGameObjectWithTag("RedLights"); playerInventory = player.GetComponent <playerInventory>(); generatorStatus = generator.GetComponent <generatorStatus>(); Testo_inserimento_cavi.SetActive(false); Servirebbero_cavi.SetActive(false); cableSet.SetActive(false); redLights.SetActive(false); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); cableBox = GameObject.FindGameObjectWithTag("CableBox"); generator = GameObject.FindGameObjectWithTag("Generator"); fullLights = GameObject.FindGameObjectWithTag("FullLights"); Testo_generatore = GameObject.FindGameObjectWithTag("Testo_generatore"); Testo_generatore_off = GameObject.FindGameObjectWithTag("Testo_generatore_off"); Testo_istruzioni = GameObject.FindGameObjectWithTag("Testo_istruzioni"); Testo_cavi = GameObject.FindGameObjectWithTag("Testo_cavi"); Generatore_spento = GameObject.FindGameObjectWithTag("Generatore_spento"); DoorB = GameObject.FindGameObjectWithTag("Door_sector_B"); DoorA = GameObject.FindGameObjectWithTag("Door_sector_A"); SectorBRED = GameObject.FindGameObjectWithTag("SectorBRED"); SectorBGREEN = GameObject.FindGameObjectWithTag("SectorBGREEN"); SectorARED = GameObject.FindGameObjectWithTag("SectorARED"); SectorAGREEN = GameObject.FindGameObjectWithTag("SectorAGREEN"); Missione1 = GameObject.FindGameObjectWithTag("Missione1"); Missione1OK = GameObject.FindGameObjectWithTag("Missione1OK"); Missione2pre = GameObject.FindGameObjectWithTag("Missione2pre"); Missione2 = GameObject.FindGameObjectWithTag("Missione2"); Missione2OK = GameObject.FindGameObjectWithTag("Missione2OK"); time = GameObject.FindGameObjectWithTag("Time"); timerController = time.GetComponent <TimerController> (); generatorStatus = generator.GetComponent <generatorStatus>(); playerInventory = player.GetComponent <playerInventory>(); activate_cables = cableBox.GetComponent <activate_cables>(); Testo_generatore.SetActive(false); Testo_generatore_off.SetActive(false); Testo_istruzioni.SetActive(false); Testo_cavi.SetActive(false); Generatore_spento.SetActive(false); SectorBGREEN.SetActive(false); SectorAGREEN.SetActive(false); Missione1OK.SetActive(false); Missione2.SetActive(false); Missione2OK.SetActive(false); fullLights.SetActive(false); //audio.clip = clip; //cableSet.SetActive(false); }