void Start() { metalGear = gameObject.GetComponent<gearRotation>(); playerRotateSpeed = -metalGear.rotationSpeed; player = GameObject.FindGameObjectWithTag("Player"); pMovement = player.GetComponent<testMovement>(); }
void Start() { playerMovement = player.GetComponent<testMovement>(); playerAnimator = player.GetComponent<Animator>(); rotate = largeGear.GetComponent<gearRotation>(); rotate2 = largeGearTrigger.GetComponent<gearRotation>(); screwPos = gameObject.GetComponent<Transform>(); screwAnimator = gameObject.GetComponent<Animator>(); playerPos = player.GetComponent<Transform>(); startPosition = transform.position; shmoundShmeck = groundCheck.GetComponent<groundedChecker>(); }