private void Awake() { self = this; visuals = GetComponent <gamestateVisuals>(); camShaker = Camera.main.GetComponent <cameraShake>(); gameTimer = self.gameTime; }
void Awake() { self = this; msgleft.gameObject.SetActive(true); msgright.gameObject.SetActive(true); hand = GameObject.FindGameObjectWithTag("Arena").transform.Find("hand1").gameObject; smallHand = GameObject.FindGameObjectWithTag("Arena").transform.Find("hand2").gameObject; handBaseScale = hand.transform.localScale.x; smallHandBaseRot = smallHand.transform.localEulerAngles.z; baseDarkness = areaLight.intensity; clockLight = GameObject.Find("Lighting/Clock Light").GetComponent <Light>(); doorRed = GameObject.FindGameObjectWithTag("RedDoor"); doorBlue = GameObject.FindGameObjectWithTag("BlueDoor"); steamLeft = gearLeft.GetComponentInChildren <steamController>(); steamRight = gearRight.GetComponentInChildren <steamController>(); displayScore(); }