void Awake()
 {
     myBody            = GetComponent <Rigidbody2D>();
     GameMasterGo      = GameObject.Find("GameMaster");
     GuiManager        = GameMasterGo.GetComponent <guiManager>();
     GameSettings      = GameMasterGo.GetComponent <game_settings>();
     GameObjectHandler = GameMasterGo.GetComponent <GameObject_handler>();
 }
コード例 #2
0
 void Awake()
 {
     GameMasterGo = GameObject.Find("GameMaster");
     myBody       = GetComponent <Rigidbody2D>();
     GameSettings = GameMasterGo.GetComponent <game_settings>();
     myHealth     = GetComponent <health>();
     myAttributes = GetComponent <attributes>();
 }
コード例 #3
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ファイル: HUDController.cs プロジェクト: edunad/tempus
    public void onMinigameAwake(game_settings settings)
    {
        this._settings = settings;

        // Setup
        this._uiTitleMesh.text = settings.title;

        this._clockSprite.color = new Color(0.94f, 0.76f, 0.05f);
        this._clock.startTimer(settings.warmup);
    }
コード例 #4
0
 void Awake()
 {
     GameMasterGo = GameObject.Find("GameMaster");
     GameSettings = GameMasterGo.GetComponent <game_settings>();
     myShadow     = transform.GetChild(0).gameObject;
 }