private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "enemy") { Destroy(this.gameObject); Destroy(collision.gameObject); Instantiate(Resources.Load("enemy_destroy", typeof(GameObject)), transform.position, Quaternion.identity); game_manager.update_score(single); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { player Player = collision.GetComponent <player>(); Destroy(this.gameObject); Instantiate(Resources.Load("enemy_destroy", typeof(GameObject)), transform.position, Quaternion.identity); Player.destroy_player(); game_manager.update_score(Player.single_player); } }