コード例 #1
0
ファイル: controlBehaviour.cs プロジェクト: MadLavash/matches
 void Awake()
 {
     levelScript          = Camera.main.GetComponent <levelBehaviour>();
     gameUIScript         = Camera.main.GetComponent <gameUIBehaviour>();
     aiScript             = Camera.main.GetComponent <aiBehaviour>();
     matchesCount         = UnityEngine.Random.Range(MIN_MATCHES_SPAWN, MAX_MATCHES_SPAWN + 1);
     matchesSelected      = 0;
     matchesTakenLastMove = 2;
     isPlayerMove         = true;
 }
コード例 #2
0
 void Awake()
 {
     isUsingTreeMethod = false;
     levelScript       = Camera.main.GetComponent <levelBehaviour>();
     gameUIScript      = Camera.main.GetComponent <gameUIBehaviour>();
 }