void Start() { cs = GameObject.FindObjectOfType <cardScript>(); gsScript = GameObject.FindObjectOfType <gameSystem>(); points = diceChecker.thrownPoints; diceIsDone = rollingDice.isFinished; }
// Use this for initialization void Start() { drone = GameObject.Find("Drone_test_edited"); rb = GetComponent <Rigidbody>(); initPos = gameObject.transform.position; initRot = gameObject.transform.rotation; gs = GameObject.Find("System").GetComponent <gameSystem> (); }
public virtual void Start() { gS = GameObject.Find("GameSystem").GetComponent <gameSystem>(); if (gS != null) { Debug.Log(gS.name); } player = gS.player; checkQuests(); }
// Start is called before the first frame update public virtual void Start() { mover = GetComponent <CharacterController>(); audioData = GetComponent <AudioSource>(); gameObject.layer = 2; gS = GameObject.Find("GameSystem").GetComponent <gameSystem>(); if (bPlayer == true) { gS.player = gameObject; } }
// Use this for initialization void Start() { dr = GameObject.Find("Drone"); cam = GameObject.Find("Main Camera"); gs = GameObject.Find("System").GetComponent <gameSystem> (); }
// Use this for initialization void Start() { gs = GameObject.Find("System").GetComponent <gameSystem> (); }
// Use this for initialization void Start() { gsScript = GameObject.FindObjectOfType <gameSystem>(); tileID = getTileID(this.transform.position.x, this.transform.position.z); TileIDStorage.Add(this.tileID); }
// Use this for initialization void Start() { /*Dr = GameObject.Find ("Drone_text_edited"); * gfx = GameObject.Find ("Main Camera").GetComponent<GlitchFx> ();*/ gs = GameObject.Find("System").GetComponent <gameSystem> (); }