// Use this for initialization void Start() { renderer = this.GetComponent <Renderer> (); originalColor = renderer.material.color; eventManager = GameObject.Find("GameEventManager").GetComponent <gameEventManager> (); eventManager.registerEvent(new EventModel { eventName = EventName.clickedKey, registerObject = this }); }
// Use this for initialization void Start() { arrow = GameObject.Find("Arrow"); arrow.SetActive(false); eventManager = GameObject.Find("GameEventManager").GetComponent <gameEventManager> (); eventManager.registerEvent(new EventModel { registerObject = this, eventName = EventName.finishedSong }); eventManager.subsriceEvent(new EventModel { handler = handleClickedKeyEvent, eventName = EventName.clickedKey }); }