コード例 #1
0
    public static void SaveGameData()
    {
        gameDataMemory newData = new gameDataMemory();
        string         Mempath = Application.streamingAssetsPath + "/MemLogs.json";

        foreach (GameLog log in MainMenu.Memlogs)
        {
            newData.Add(log);
        }
        File.WriteAllText(Mempath, JsonUtility.ToJson(newData));
    }
コード例 #2
0
    // This is to save the game data
    public static void SaveGameData()
    {
        gameDataMemory newData = new gameDataMemory();
        string         path    = Application.streamingAssetsPath + "/memoryLogs.json";

        foreach (GameLog log in logs)
        {
            newData.Add(log);
        }
        Debug.Log(JsonUtility.ToJson(newData));
        File.WriteAllText(path, JsonUtility.ToJson(newData));
    }