void loadPlayer() { if (DB.loadPlayer(usr.text, pas.text)) { Debug.Log("success"); if (DB.PI.levelLock == 0) { DB.LoadScene("Menus/Intro"); } else { DB.LoadScene("Menus/levelSelect"); } } else { Debug.Log("failure"); err.text = "Incorrect Username or Password!"; } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { if (index < images.Count - 1) { index++; currentImage.texture = images[index]; } else { GD.LoadScene("Menus/levelSelect"); GD.PI.levelLock++; GD.SavePlayer(); } } }
// Update is called once per frame public void Update() { if ((Input.GetKeyDown(KeyCode.Joystick1Button2) || Input.GetKeyDown(KeyCode.Alpha3)) && !ending) { endLevel(thisLevel); resetting = true; } if (ending) { if (timer > 0) { timer--; } else { if (!resetting) { DB.SavePlayer(); } DB.LoadScene(levelToProceed); } } }
public void LevelButtonPressed(int lv) { DB.LoadScene(levels[lv]); }