public override void OnStart(PartModule.StartState state) { getThrottleDelegate = getThrottle; debug = new info.FSdebugMessages(debugMode, "FSengine"); this.PopulateModelTransforms(); velocityCurve = Firespitter.Tools.stringToFloatCurve(velocityLimit); atmosphericThrustCurve = Firespitter.Tools.stringToFloatCurve(atmosphericThrust); fuelConsumptionCurve = Firespitter.Tools.stringToFloatCurve(fuelConsumption); throttleThrustCurve = Firespitter.Tools.stringToFloatCurve(throttleThrust); fillResourceList(resources); }
public override void OnStart(PartModule.StartState state) { getThrottleDelegate = getThrottle; debug = new SMIndustries.info.SMIdebugMessages(debugMode, "SMIengine"); //part.stackIcon.SetIcon(DefaultIcons.LIQUID_ENGINE); part.stagingIcon = "LIQUID_ENGINE"; thrustTransforms = part.FindModelTransforms(thrustTransformName); velocityCurve = SMIndustries.SMTools.stringToFloatCurve(velocityLimit); atmosphericThrustCurve = SMIndustries.SMTools.stringToFloatCurve(atmosphericThrust); fuelConsumptionCurve = SMIndustries.SMTools.stringToFloatCurve(fuelConsumption); throttleThrustCurve = SMIndustries.SMTools.stringToFloatCurve(throttleThrust); fillResourceList(resources); }
public override void OnStart(PartModule.StartState state) { getThrottleDelegate = getThrottle; debug = new info.FSdebugMessages(debugMode, "FSengine"); //part.stackIcon.SetIcon(DefaultIcons.LIQUID_ENGINE); part.stagingIcon = "LIQUID_ENGINE"; thrustTransforms = part.FindModelTransforms(thrustTransformName); velocityCurve = Firespitter.Tools.stringToFloatCurve(velocityLimit); atmosphericThrustCurve = Firespitter.Tools.stringToFloatCurve(atmosphericThrust); fuelConsumptionCurve = Firespitter.Tools.stringToFloatCurve(fuelConsumption); throttleThrustCurve = Firespitter.Tools.stringToFloatCurve(throttleThrust); fillResourceList(resources); }