private static float64 pow(float64 x, float64 n, float64 lim) { { var v = math.Pow(x, n); if (v < lim) { return(v); } } return(lim); }
public Vertex(float64 X, float64 Y) { this.X = X; this.Y = Y; }
public MyFloat(float64 value) => m_value = value;