// void Awake() { fistClosedSignalTimestampBuffer = new float[fistClosedSignalLimit]; fistOpenSignalTimestampBuffer = new float[fistOpenSignalLimit]; ruisSkeletonManager = FindObjectOfType(typeof(RUISSkeletonManager)) as RUISSkeletonManager; skeletonWand = GetComponent <RUISSkeletonWand>(); handClosed = false; gestureWasTriggered = false; if (leftOrRightFist == fistSide.InferFromName) { if (skeletonWand.wandStart.ToString().IndexOf("Right") != -1) { leftOrRightFist = fistSide.RightFist; } if (skeletonWand.wandStart.ToString().IndexOf("Left") != -1) { leftOrRightFist = fistSide.LeftFist; } } //add gunParticles = GetComponent <ParticleSystem> (); gunLine = GetComponent <LineRenderer> (); gunAudio = GetComponent <AudioSource> (); gunLight = GetComponent <Light> (); shootableMask = LayerMask.GetMask("Environment"); // }
void Awake() { fistClosedSignalTimestampBuffer = new float[fistClosedSignalLimit]; fistOpenSignalTimestampBuffer = new float[fistOpenSignalLimit]; ruisSkeletonManager = FindObjectOfType(typeof(RUISSkeletonManager)) as RUISSkeletonManager; skeletonWand = GetComponent<RUISSkeletonWand>(); handClosed = false; gestureWasTriggered = false; if(leftOrRightFist == fistSide.InferFromName) { if(skeletonWand.wandStart.ToString().IndexOf("Right") != -1) leftOrRightFist = fistSide.RightFist; if(skeletonWand.wandStart.ToString().IndexOf("Left") != -1) leftOrRightFist = fistSide.LeftFist; } }
void Awake() { fistClosedSignalTimestampBuffer = new float[fistClosedSignalLimit]; fistOpenSignalTimestampBuffer = new float[fistOpenSignalLimit]; ruisSkeletonManager = FindObjectOfType(typeof(RUISSkeletonManager)) as RUISSkeletonManager; skeletonWand = GetComponent <RUISSkeletonWand>(); handClosed = false; if (leftOrRightFist == fistSide.InferFromName) { if (skeletonWand.wandStart.ToString().IndexOf("Right") != -1) { leftOrRightFist = fistSide.RightFist; } if (skeletonWand.wandStart.ToString().IndexOf("Left") != -1) { leftOrRightFist = fistSide.LeftFist; } } }