コード例 #1
0
    void Start()
    {
        script_finshGame = Camera.main.GetComponent<finshGame>();
        far_background = GameObject.Find("backGround_far").GetComponent<background_loop>();
        near_background = GameObject.Find("backGround_near").GetComponent<background_loop>();
        //广鑫添加的函数调用2015/9/22
        CountAddVeloScale_Lgx();//加速时的速度变化倍数
        CountDefaultVelo_Lgx();//主角默认的速度
        //---------------------------------
        //初始化主角属性
        m_isHinder = false;
        m_isFinish = false;
        m_isDead = false;
        isGround = false;
        isUseCord = false;
        isInsitCoreEffect = false;

        m_runSpeed = defaultVelocity_Lgx.x;
        constRunSpeed = m_runSpeed;
        m_jumpHeight = 7;
        jumpCount = 0; //主角的跳跃次数
        playerTransform = this.transform; //获取主角的Transform
        Time.timeScale = 0;

        ///巫焕哲添加
        ///开启多点触控
        Input.multiTouchEnabled = true;//开启多点触碰

        
    }
コード例 #2
0
    void Start()
    {
        script_finshGame = Camera.main.GetComponent <finshGame>();
        far_background   = GameObject.Find("backGround_far").GetComponent <background_loop>();
        near_background  = GameObject.Find("backGround_near").GetComponent <background_loop>();
        //广鑫添加的函数调用2015/9/22
        CountAddVeloScale_Lgx(); //加速时的速度变化倍数
        CountDefaultVelo_Lgx();  //主角默认的速度
        //---------------------------------
        //初始化主角属性
        m_isHinder        = false;
        m_isFinish        = false;
        m_isDead          = false;
        isGround          = false;
        isUseCord         = false;
        isInsitCoreEffect = false;

        m_runSpeed      = defaultVelocity_Lgx.x;
        constRunSpeed   = m_runSpeed;
        m_jumpHeight    = 7;
        jumpCount       = 0;              //主角的跳跃次数
        playerTransform = this.transform; //获取主角的Transform
        Time.timeScale  = 0;

        ///巫焕哲添加
        ///开启多点触控
        Input.multiTouchEnabled = true;//开启多点触碰
    }
コード例 #3
0
    void Start()
    {
        deadline = GameObject.Find("collider_outOfView_dead");
        player   = GameObject.Find("Player").GetComponent <PlayerControl>(); //获取主角的脚本

        Playervelocity = player.GetComponent <Rigidbody2D>();

        finshgame        = this.GetComponent <finshGame>();
        camTransform     = this.transform;                                 //获取摄像机Transform                      //初始化摄像机速度
        isPlayerOnCenter = false;
    }
コード例 #4
0
	void Start () {

        deadline = GameObject.Find("collider_outOfView_dead");
        player = GameObject.Find("Player").GetComponent<PlayerControl>(); //获取主角的脚本

        Playervelocity = player.GetComponent<Rigidbody2D>();

        finshgame = this.GetComponent<finshGame>();
        camTransform = this.transform;                                     //获取摄像机Transform                      //初始化摄像机速度
        isPlayerOnCenter = false;

	}