private void 全体积记录ToolStripMenuItem_Click(object sender, EventArgs e) { Form findvolume = new find(); ToolStripMenuItem menu = sender as ToolStripMenuItem; Add_TabPage(menu.Text, findvolume); }
public find_site() { mthread = new Thread(run); this.mfind = new find(); this.mreg = new regulars(); this.mretri = new retrievals(); this.wwwSort = new SortedDictionary <string, string>(); }
static void Main(string[] args) { find f = new find(); f.readdata(); f.leap(); Console.WriteLine(); }
public KeyInfor() { this.mfind = new find(); this.mreg = new keyword_site_regx(); this.mretri = new retrievals(); this.wwwSort = new SortedDictionary <string, string>(); this.mm = new Thread(run); }
// Update is called once per frame void Update() { GameObject obj = transform.FindChild("find").gameObject; Find = obj.GetComponent <find>(); if (Find.Findbool) { captureMode = true; Trackingmode(); } else { captureMode = false; searchmode(); } }
public void AtackObj(GameObject atackobj)//敵に触れる { enemy = atackobj; Find = enemy.transform.FindChild("find").gameObject.GetComponent <find>(); mayoibi = enemy.GetComponent <Mayoibi>(); }
// Have to implement search and replace directly as built-in functionality doesn't provide the control to only replace within the desired area // Plus need to allow areas (exclusions) where replacement shouldn't occur. foreach (var(find, replace) in replacements)
source?.Replace(find, replace);