private void OnTriggerEnter2D(Collider2D other) { //Debug.Log(other.gameObject.name); if (other.GetComponent <startgame>() != null) { this.GetComponent <AutoScroller>().scrolling = true; } if (other.gameObject.name == "deathTrigger") { this.GetComponent <Health>().health--; transform.position = position_before_jump; } if (other.gameObject.GetComponent <DoorTrigger>() != null) { if (can_enter_teleport_room) { other.gameObject.GetComponent <DoorTrigger>().disableDoor(); } } if (other.tag == "book") { this.GetComponent <Books>().books++; this.GetComponent <Books>().maxbooks++; Destroy(other.gameObject); } if (other.GetComponent <DisplayMessage>() != null) { other.GetComponent <DisplayMessage>().setText(); } if (other.GetComponent <facts>() != null) { facts = other.GetComponent <facts>(); GetComponent <setText>().setmessage("Πάτα Ε για να αγοράσεις γνώσεις. Η επόμενη γνώση κοστίζει " + other.GetComponent <facts>().getcost()); } if (other.GetComponent <Teleport>() != null) { if (GetComponent <Health>().health < GetComponent <Health>().numOfHearts) { GetComponent <Health>().health = GetComponent <Health>().numOfHearts; other.GetComponent <Teleport>().playHealingAudio(); } if (other.GetComponent <Teleport>().active) { GetComponent <setText>().setmessage("Πάτα Ε για τηλεμεταφορά"); } } }
private void OnTriggerExit2D(Collider2D other) { if (other.GetComponent <Teleport>() != null) { GetComponent <setText>().setmessage(""); } if (other.GetComponent <DisplayMessage>() != null) { other.GetComponent <DisplayMessage>().hideText(); } if (other.GetComponent <facts>() != null) { GetComponent <setText>().setmessage(""); facts = null; } }
void getrandomfact() { int last = UnityEngine.Random.Range(1, 5); done = false; i = UnityEngine.Random.Range(0, unansered.Count); int frist = UnityEngine.Random.Range(0, 13); int secend = UnityEngine.Random.Range(1, 12); if (x) { prdect = frist * secend; if (qustion.text != frist.ToString() + " X " + secend.ToString()) { qustion.text = frist.ToString() + " X " + secend.ToString(); } } if (plus) { prdect = frist + secend; if (qustion.text != frist.ToString() + " + " + secend.ToString()) { qustion.text = frist.ToString() + " + " + secend.ToString(); } } if (mins) { prdect = frist - secend; if (qustion.text != frist.ToString() + " - " + secend.ToString()) { qustion.text = frist.ToString() + " - " + secend.ToString(); } } if (devtion) { prdect = decimal.Divide(frist, secend); prdect = decimal.Round(prdect, 2); if (qustion.text != frist.ToString() + " / " + secend.ToString()) { qustion.text = frist.ToString() + " / " + secend.ToString(); } } if (all) { prdect = frist * secend; } onscreen = unansered [i]; unansered.RemoveAt(i); if (lastq == onscreen.fact) { getrandomfact(); } if (x) { prdect = frist * secend; Debug.Log(onscreen.factA + " factA "); Debug.Log(onscreen.factB + " factB "); Debug.Log(onscreen.factC + " factC "); Debug.Log(onscreen.factD + " factD"); Debug.Log(frist + " X " + secend + "=" + prdect); } if (plus) { prdect = frist + secend; Debug.Log(onscreen.factA + " factA "); Debug.Log(onscreen.factB + " factB "); Debug.Log(onscreen.factC + " factC "); Debug.Log(onscreen.factD + " factD"); Debug.Log(frist + " + " + secend + "=" + prdect); } if (mins) { prdect = frist - secend; Debug.Log(onscreen.factA + " factA "); Debug.Log(onscreen.factB + " factB "); Debug.Log(onscreen.factC + " factC "); Debug.Log(onscreen.factD + " factD"); Debug.Log(frist + " - " + secend + "=" + prdect); } if (devtion) { prdect = decimal.Divide(frist, secend); prdect = decimal.Round(prdect, 2); Debug.Log(onscreen.factA + " factA "); Debug.Log(onscreen.factB + " factB "); Debug.Log(onscreen.factC + " factC "); Debug.Log(onscreen.factD + " factD"); } if (devtion) { if (last == 1) { float a = UnityEngine.Random.Range(devmin, devmax); a = (float)(Math.Truncate((double)a * 100.0) / 100.0); onscreen.factA = a.ToString(); onscreen.factB = UnityEngine.Random.Range(min, max).ToString(); onscreen.factC = UnityEngine.Random.Range(min, max).ToString(); onscreen.factD = prdect.ToString(); onscreen.isA = false; onscreen.isB = false; onscreen.isC = false; onscreen.isD = true; } if (last == 2) { float b = UnityEngine.Random.Range(devmin, devmax); b = (float)(Math.Truncate((double)b * 100.0) / 100.0); onscreen.factA = prdect.ToString(); onscreen.factB = UnityEngine.Random.Range(min, max).ToString(); onscreen.factC = b.ToString(); onscreen.factD = UnityEngine.Random.Range(0, 11).ToString(); onscreen.isA = true; onscreen.isB = false; onscreen.isC = false; onscreen.isD = false; } if (last == 3) { float c = UnityEngine.Random.Range(devmin, devmax); c = (float)(Math.Truncate((double)c * 100.0) / 100.0); onscreen.factA = UnityEngine.Random.Range(min, max).ToString(); onscreen.factB = UnityEngine.Random.Range(min, max).ToString(); onscreen.factC = prdect.ToString(); onscreen.factD = c.ToString(); onscreen.isA = false; onscreen.isB = false; onscreen.isC = true; onscreen.isD = false; } if (last == 4) { float d = UnityEngine.Random.Range(devmin, devmax); d = (float)(Math.Truncate((double)d * 100.0) / 100.0); onscreen.factA = d.ToString(); onscreen.factB = prdect.ToString(); onscreen.factC = UnityEngine.Random.Range(min, max).ToString(); onscreen.factD = UnityEngine.Random.Range(min, max).ToString(); onscreen.isA = false; onscreen.isB = true; onscreen.isC = false; onscreen.isD = false; if (onscreen.factA == onscreen.factB || onscreen.factA == onscreen.factC || onscreen.factA == onscreen.factD || onscreen.factB == onscreen.factA || onscreen.factB == onscreen.factC || onscreen.factB == onscreen.factD || onscreen.factC == onscreen.factB || onscreen.factC == onscreen.factD || onscreen.factC == onscreen.factA || onscreen.factD == onscreen.factB || onscreen.factD == onscreen.factC || onscreen.factD == onscreen.factA) { onscreen.factA = d.ToString(); onscreen.factB = prdect.ToString(); onscreen.factC = UnityEngine.Random.Range(min, max).ToString(); onscreen.factD = UnityEngine.Random.Range(min, max).ToString(); } } } if (!devtion) { if (last == 1) { onscreen.factA = UnityEngine.Random.Range(min, max).ToString(); onscreen.factB = UnityEngine.Random.Range(min, max).ToString(); onscreen.factC = UnityEngine.Random.Range(min, max).ToString(); onscreen.factD = prdect.ToString(); onscreen.isA = false; onscreen.isB = false; onscreen.isC = false; onscreen.isD = true; if (onscreen.factA == onscreen.factB || onscreen.factA == onscreen.factC || onscreen.factA == onscreen.factD || onscreen.factB == onscreen.factA || onscreen.factB == onscreen.factC || onscreen.factB == onscreen.factD || onscreen.factC == onscreen.factB || onscreen.factC == onscreen.factD || onscreen.factC == onscreen.factA || onscreen.factD == onscreen.factB || onscreen.factD == onscreen.factC || onscreen.factD == onscreen.factA) { onscreen.factA = UnityEngine.Random.Range(min, max).ToString(); onscreen.factB = UnityEngine.Random.Range(min, max).ToString(); onscreen.factC = UnityEngine.Random.Range(min, max).ToString(); onscreen.factD = prdect.ToString(); } } if (last == 2) { onscreen.factA = prdect.ToString(); onscreen.factB = UnityEngine.Random.Range(min, max).ToString(); onscreen.factC = UnityEngine.Random.Range(min, max).ToString(); onscreen.factD = UnityEngine.Random.Range(0, 11).ToString(); onscreen.isA = true; onscreen.isB = false; onscreen.isC = false; onscreen.isD = false; if (onscreen.factA == onscreen.factB || onscreen.factA == onscreen.factC || onscreen.factA == onscreen.factD || onscreen.factB == onscreen.factA || onscreen.factB == onscreen.factC || onscreen.factB == onscreen.factD || onscreen.factC == onscreen.factB || onscreen.factC == onscreen.factD || onscreen.factC == onscreen.factA || onscreen.factD == onscreen.factB || onscreen.factD == onscreen.factC || onscreen.factD == onscreen.factA) { onscreen.factA = prdect.ToString(); onscreen.factB = UnityEngine.Random.Range(min, max).ToString(); onscreen.factC = UnityEngine.Random.Range(min, max).ToString(); onscreen.factD = UnityEngine.Random.Range(0, 11).ToString(); } } if (last == 3) { onscreen.factA = UnityEngine.Random.Range(min, max).ToString(); onscreen.factB = UnityEngine.Random.Range(min, max).ToString(); onscreen.factC = prdect.ToString(); onscreen.factD = UnityEngine.Random.Range(min, max).ToString(); onscreen.isA = false; onscreen.isB = false; onscreen.isC = true; onscreen.isD = false; if (onscreen.factA == onscreen.factB || onscreen.factA == onscreen.factC || onscreen.factA == onscreen.factD || onscreen.factB == onscreen.factA || onscreen.factB == onscreen.factC || onscreen.factB == onscreen.factD || onscreen.factC == onscreen.factB || onscreen.factC == onscreen.factD || onscreen.factC == onscreen.factA || onscreen.factD == onscreen.factB || onscreen.factD == onscreen.factC || onscreen.factD == onscreen.factA) { onscreen.factA = UnityEngine.Random.Range(min, max).ToString(); onscreen.factB = UnityEngine.Random.Range(min, max).ToString(); onscreen.factC = prdect.ToString(); onscreen.factD = UnityEngine.Random.Range(min, max).ToString(); } } if (last == 4) { onscreen.factA = UnityEngine.Random.Range(min, max).ToString(); onscreen.factB = prdect.ToString(); onscreen.factC = UnityEngine.Random.Range(min, max).ToString(); onscreen.factD = UnityEngine.Random.Range(min, max).ToString(); onscreen.isA = false; onscreen.isB = true; onscreen.isC = false; onscreen.isD = false; if (onscreen.factA == onscreen.factB || onscreen.factA == onscreen.factC || onscreen.factA == onscreen.factD || onscreen.factB == onscreen.factA || onscreen.factB == onscreen.factC || onscreen.factB == onscreen.factD || onscreen.factC == onscreen.factB || onscreen.factC == onscreen.factD || onscreen.factC == onscreen.factA || onscreen.factD == onscreen.factB || onscreen.factD == onscreen.factC || onscreen.factD == onscreen.factA) { onscreen.factA = UnityEngine.Random.Range(min, max).ToString(); onscreen.factB = prdect.ToString(); onscreen.factC = UnityEngine.Random.Range(min, max).ToString(); onscreen.factD = UnityEngine.Random.Range(min, max).ToString(); } } } factA.text = onscreen.factA; factB.text = onscreen.factB; factC.text = onscreen.factC; factD.text = onscreen.factD; if (x) { onscreen.fact = frist.ToString() + " X " + secend.ToString(); } if (plus) { onscreen.fact = frist.ToString() + " + " + secend.ToString(); } if (mins) { onscreen.fact = frist.ToString() + " - " + secend.ToString(); } if (devtion) { onscreen.fact = frist.ToString() + " / " + secend.ToString(); } if (all) { onscreen.fact = frist.ToString() + " X " + secend.ToString(); } qustion.text = onscreen.fact; lastq = onscreen.fact; if (onscreen.isA == true) { anser = 1; } if (onscreen.isB == true) { anser = 2; } if (onscreen.isC == true) { anser = 3; } if (onscreen.isD == true) { anser = 4; } check(); }