public void displayNextSentence() //continue button { if (talking && keyActivated) { keyActivated = false; Name.text = ""; text.text = ""; // theAudio.Play(enterSound); StopAllCoroutines(); if (xdia.current.answers.Count != 0) //선택지 { enddia = enum1.choice; ExitDialogue(); } else { if (xdia.current.hasOutput()) //대화 진행 { xdia.AnswerQuestion(0); StartCoroutine(StartDialogueCoroutine()); } else //대화 끝 { ExitDialogue(); } } } }
public void ExitDialogue() { Name.text = ""; text.text = ""; animDialogueWindow.SetBool("appear", false); talking = false; switch (enddia) { case enum1.roul: //룰렛 if (gm.roul != null) { roul = gm.roul; roul.SetActive(true); StartCoroutine(gm.roul.GetComponent <Roulette>().Roll()); } break; case enum1.choice: //선택지 theChoice.triggerChoice(xdia.current); break; case enum1.ending: //엔딩 break; default: gm.changedia(); //대화 끝 break; } enddia = 0; }
static void Main(string[] args) { Label.Checkpoint("init", "values_test", () => { Context.Prepare(); Context.WasEntryPointHit(); Context.EnableBreakpoint("bp"); Context.Continue(); }); // Note, we test for same behaviour as MS vsdbg have. enum1 enum1_test0 = (enum1)0; // check for wrong code logic, result = 0 - out of enumeration enum1 enum1_test1 = enum1.read; enum1 enum1_test2 = enum1.write; enum1 enum1_test3 = enum1.append; enum1 enum1_test4 = enum1.read & enum1.write; // check for wrong code logic, result = 0 enum1 enum1_test5 = enum1.read | enum1.write; // check for wrong code logic, result = append - not flags enumeration can't be OR-ed enum1 enum1_test6 = (enum1)101; // check for wrong code logic, result = 101 - out of enumeration enum2 enum2_test0 = (enum2)0; // result = None enum2 enum2_test1 = enum2.read; enum2 enum2_test2 = enum2.write; enum2 enum2_test3 = enum2.append; enum2 enum2_test4 = enum2.read & enum2.write; // check for wrong code logic, result = None enum2 enum2_test5 = enum2.read | enum2.write; // check for wrong code logic, result = append - not flags enumeration can't be OR-ed enum2 enum2_test6 = (enum2)101; // check for wrong code logic, result = 101 - out of enumeration enum3 enum3_test0 = (enum3)0; // check for wrong code logic, result = 0 - out of enumeration enum3 enum3_test1 = enum3.read; enum3 enum3_test2 = enum3.write; enum3 enum3_test3 = enum3.append; enum3 enum3_test4 = enum3.read & enum3.write; // check for wrong code logic, result = 0 - out of enumeration enum3 enum3_test5 = enum3.read | enum3.write | enum3.append; // check that debugger care about enum sequence in case of flags attribute, result = read | write | append enum3 enum3_test6 = (enum3)101; // check for wrong code logic, result = 101 - out of enumeration enum4 enum4_test0 = (enum4)0; // result = None enum4 enum4_test1 = enum4.read; enum4 enum4_test2 = enum4.write; enum4 enum4_test3 = enum4.append; enum4 enum4_test4 = enum4.read & enum4.write; // check for wrong code logic, result = None enum4 enum4_test5 = enum4.read | enum4.write | enum4.append; // check that debugger care about enum sequence in case of flags attribute, result = read | write | append enum4 enum4_test6 = (enum4)101; // check for wrong code logic, result = 101 - out of enumeration enum5 enum5_test1 = enum5.append; // check that debugger care about enum sequence in case of flags attribute, result = append enum5 enum5_test2 = enum5.read | enum5.write; // check that debugger care about enum sequence in case of flags attribute, result = append enum5 enum5_test3 = enum5.write | enum5.read; // check that debugger care about enum sequence in case of flags attribute, result = append enum6 enum6_test1 = enum6.append; // check that debugger care about enum sequence in case of flags attribute, result = append enum6 enum6_test2 = enum6.read | enum6.write; // check that debugger care about enum sequence in case of flags attribute, result = append enum6 enum6_test3 = enum6.write | enum6.read; // check that debugger care about enum sequence in case of flags attribute, result = append enum7 enum7_test1 = enum7.read; enum7 enum7_test2 = enum7.write; enum8 enum8_test1 = enum8.read; enum8 enum8_test2 = enum8.write; enum9 enum9_test1 = enum9.read; enum9 enum9_test2 = enum9.write; enum10 enum10_test1 = enum10.read; enum10 enum10_test2 = enum10.write; Console.WriteLine("A breakpoint \"bp\" is set on this line"); Label.Breakpoint("bp"); Label.Checkpoint("values_test", "finish", () => { Context.WasBreakpointHit(DebuggeeInfo.Breakpoints["bp"]); Context.CheckEnum("enum1_test0", "0"); Context.CheckEnum("enum1_test1", "read"); Context.CheckEnum("enum1_test2", "write"); Context.CheckEnum("enum1_test3", "append"); Context.CheckEnum("enum1_test4", "0"); Context.CheckEnum("enum1_test5", "append"); Context.CheckEnum("enum1_test6", "101"); Context.CheckEnum("enum2_test0", "None"); Context.CheckEnum("enum2_test1", "read"); Context.CheckEnum("enum2_test2", "write"); Context.CheckEnum("enum2_test3", "append"); Context.CheckEnum("enum2_test4", "None"); Context.CheckEnum("enum2_test5", "append"); Context.CheckEnum("enum2_test6", "101"); Context.CheckEnum("enum3_test0", "0"); Context.CheckEnum("enum3_test1", "read"); Context.CheckEnum("enum3_test2", "write"); Context.CheckEnum("enum3_test3", "append"); Context.CheckEnum("enum3_test4", "0"); Context.CheckEnum("enum3_test5", "read | write | append"); Context.CheckEnum("enum3_test6", "101"); Context.CheckEnum("enum4_test0", "None"); Context.CheckEnum("enum4_test1", "read"); Context.CheckEnum("enum4_test2", "write"); Context.CheckEnum("enum4_test3", "append"); Context.CheckEnum("enum4_test4", "None"); Context.CheckEnum("enum4_test5", "read | write | append"); Context.CheckEnum("enum4_test6", "101"); Context.CheckEnum("enum5_test1", "append"); Context.CheckEnum("enum5_test2", "append"); Context.CheckEnum("enum5_test3", "append"); Context.CheckEnum("enum6_test1", "append"); Context.CheckEnum("enum6_test2", "append"); Context.CheckEnum("enum6_test3", "append"); Context.CheckEnum("enum7_test1", "read"); Context.CheckEnum("enum7_test2", "write"); Context.CheckEnum("enum8_test1", "read"); Context.CheckEnum("enum8_test2", "write"); Context.CheckEnum("enum9_test1", "read"); Context.CheckEnum("enum9_test2", "write"); Context.CheckEnum("enum10_test1", "read"); Context.CheckEnum("enum10_test2", "write"); Context.Continue(); }); Label.Checkpoint("finish", "", () => { Context.WasExit(); Context.DebuggerExit(); }); }
static void Main(string[] args) { Label.Checkpoint("init", "values_test", (Object context) => { Context Context = (Context)context; Context.PrepareStart(@"__FILE__:__LINE__"); Context.AddBreakpoint(@"__FILE__:__LINE__", "bp"); Context.SetBreakpoints(@"__FILE__:__LINE__"); Context.PrepareEnd(@"__FILE__:__LINE__"); Context.WasEntryPointHit(@"__FILE__:__LINE__"); Context.Continue(@"__FILE__:__LINE__"); }); // Note, we test for same behaviour as MS vsdbg have. enum1 enum1_test0 = (enum1)0; // check for wrong code logic, result = 0 - out of enumeration enum1 enum1_test1 = enum1.read; enum1 enum1_test2 = enum1.write; enum1 enum1_test3 = enum1.append; enum1 enum1_test4 = enum1.read & enum1.write; // check for wrong code logic, result = 0 enum1 enum1_test5 = enum1.read | enum1.write; // check for wrong code logic, result = append - not flags enumeration can't be OR-ed enum1 enum1_test6 = (enum1)101; // check for wrong code logic, result = 101 - out of enumeration enum2 enum2_test0 = (enum2)0; // result = None enum2 enum2_test1 = enum2.read; enum2 enum2_test2 = enum2.write; enum2 enum2_test3 = enum2.append; enum2 enum2_test4 = enum2.read & enum2.write; // check for wrong code logic, result = None enum2 enum2_test5 = enum2.read | enum2.write; // check for wrong code logic, result = append - not flags enumeration can't be OR-ed enum2 enum2_test6 = (enum2)101; // check for wrong code logic, result = 101 - out of enumeration enum3 enum3_test0 = (enum3)0; // check for wrong code logic, result = 0 - out of enumeration enum3 enum3_test1 = enum3.read; enum3 enum3_test2 = enum3.write; enum3 enum3_test3 = enum3.append; enum3 enum3_test4 = enum3.read & enum3.write; // check for wrong code logic, result = 0 - out of enumeration enum3 enum3_test5 = enum3.read | enum3.write | enum3.append; // check that debugger care about enum sequence in case of flags attribute, result = read | write | append enum3 enum3_test6 = (enum3)101; // check for wrong code logic, result = 101 - out of enumeration enum4 enum4_test0 = (enum4)0; // result = None enum4 enum4_test1 = enum4.read; enum4 enum4_test2 = enum4.write; enum4 enum4_test3 = enum4.append; enum4 enum4_test4 = enum4.read & enum4.write; // check for wrong code logic, result = None enum4 enum4_test5 = enum4.read | enum4.write | enum4.append; // check that debugger care about enum sequence in case of flags attribute, result = read | write | append enum4 enum4_test6 = (enum4)101; // check for wrong code logic, result = 101 - out of enumeration enum5 enum5_test1 = enum5.append; // check that debugger care about enum sequence in case of flags attribute, result = append enum5 enum5_test2 = enum5.read | enum5.write; // check that debugger care about enum sequence in case of flags attribute, result = append enum5 enum5_test3 = enum5.write | enum5.read; // check that debugger care about enum sequence in case of flags attribute, result = append enum6 enum6_test1 = enum6.append; // check that debugger care about enum sequence in case of flags attribute, result = append enum6 enum6_test2 = enum6.read | enum6.write; // check that debugger care about enum sequence in case of flags attribute, result = append enum6 enum6_test3 = enum6.write | enum6.read; // check that debugger care about enum sequence in case of flags attribute, result = append enum7 enum7_test1 = enum7.read; enum7 enum7_test2 = enum7.write; enum8 enum8_test1 = enum8.read; enum8 enum8_test2 = enum8.write; enum9 enum9_test1 = enum9.read; enum9 enum9_test2 = enum9.write; enum10 enum10_test1 = enum10.read; enum10 enum10_test2 = enum10.write; Console.WriteLine("A breakpoint \"bp\" is set on this line"); Label.Breakpoint("bp"); Label.Checkpoint("values_test", "finish", (Object context) => { Context Context = (Context)context; Context.WasBreakpointHit(@"__FILE__:__LINE__", "bp"); Int64 frameId = Context.DetectFrameId(@"__FILE__:__LINE__", "bp"); VariablesResponse variablesResponse = Context.GetLocalVariables(@"__FILE__:__LINE__", frameId); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum1_test0", "0"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum1_test1", "read"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum1_test2", "write"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum1_test3", "append"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum1_test4", "0"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum1_test5", "append"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum1_test6", "101"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum2_test0", "None"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum2_test1", "read"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum2_test2", "write"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum2_test3", "append"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum2_test4", "None"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum2_test5", "append"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum2_test6", "101"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum3_test0", "0"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum3_test1", "read"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum3_test2", "write"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum3_test3", "append"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum3_test4", "0"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum3_test5", "read | write | append"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum3_test6", "101"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum4_test0", "None"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum4_test1", "read"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum4_test2", "write"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum4_test3", "append"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum4_test4", "None"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum4_test5", "read | write | append"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum4_test6", "101"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum5_test1", "append"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum5_test2", "append"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum5_test3", "append"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum6_test1", "append"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum6_test2", "append"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum6_test3", "append"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum7_test1", "read"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum7_test2", "write"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum8_test1", "read"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum8_test2", "write"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum9_test1", "read"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum9_test2", "write"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum10_test1", "read"); Context.CheckEnum(@"__FILE__:__LINE__", variablesResponse, "enum10_test2", "write"); Context.Continue(@"__FILE__:__LINE__"); }); Label.Checkpoint("finish", "", (Object context) => { Context Context = (Context)context; Context.WasExit(@"__FILE__:__LINE__"); Context.DebuggerExit(@"__FILE__:__LINE__"); }); }
IEnumerator StartDialogueCoroutine() { if (xdia.current.changeUI) //스탯이 바뀌었을 경우 { for (int i = 0; i < 5; i++) { p.changeShowtext(); //스탯창 스탯 변경 } } if (xdia.current.changeimage) //배경 이미지 바꾸기 { talking = false; animDialogueWindow.SetBool("appear", false); ScreenManager.isfinished2 = false; StartCoroutine(thescreen.SpritechangeCoroutine(xdia.current.spritename)); yield return(new WaitUntil(() => ScreenManager.isfinished2)); yield return(new WaitForSeconds(1f)); animDialogueWindow.SetBool("appear", true); talking = true; } if (xdia.current.perce) { xdia.current.Randomnode(); } if (xdia.current.stop) { yield return(new WaitUntil(() => Time.timeScale == 1)); } if (xdia.current.text == ".") { enddia = enum1.enddialog; } else if (xdia.current.roulette) { enddia = enum1.roul; } else if (xdia.current.text == "end") { enddia = enum1.ending; } else { enddia = enum1.d; } if (enddia > 0) { ExitDialogue(); } else { if (xdia.current.character.name == "blank") { Name.text = ""; } else { Name.text += xdia.current.character.name; } for (int i = 0; i < xdia.current.text.Length; i++) { text.text += xdia.current.text[i]; // 1글자씩 출력. if (i % 7 == 1) { // theAudio.Play(typeSound); } yield return(new WaitForSeconds(0.01f)); } keyActivated = true; } }