コード例 #1
0
        //数值属性回调函数 用于战场
        public void ResponseEntityNumPropEvent(EntityNumPropEventArgs e)
        {
            if (e.objev == null || m_wndView == null || !e.objev.IsHero)
            {
                return;
            }

            entity_view_update_Numproperty data = e.data;
            int nUpdateValue = data.nValue;

            switch (data.nPropID)
            {
            case (int)ENTITY_PROPERTY.PROPERTY_LEVEL:
            {
                onUpdateLevel(nUpdateValue);

                UpdateTalentPropertyDesc();
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_VOCATION:
            {
                if (nUpdateValue > 0)
                {
                    if (LogicDataCenter.heroTalentDataManager.nCurHeroId == nUpdateValue)
                    {
                        return;
                    }

                    LogicDataCenter.heroTalentDataManager.nCurHeroId = nUpdateValue;

                    // 初始化新英雄的天赋数据
                    InitShowDataInfo(nUpdateValue);

                    // 清空已激活天赋
                    LogicDataCenter.heroTalentDataManager.clearSelfActivedTalentList();
                }
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_PA:
            case (int)ENTITY_PROPERTY.PROPERTY_MA:
            case (int)ENTITY_PROPERTY.PROPERTY_PD:
            case (int)ENTITY_PROPERTY.PROPERTY_MD:
            case (int)ENTITY_PROPERTY.PROPERTY_SD:
            case (int)ENTITY_PROPERTY.PROPERTY_AF:
            case (int)ENTITY_PROPERTY.PROPERTY_CRC:
            case (int)ENTITY_PROPERTY.PROPERTY_PCT_COOL_REDUCE:
            {
                UpdateTalentPropertyDesc();
            }
            break;

            default:
                break;
            }
        }
コード例 #2
0
    /*
     *   英雄属性相关
     */
    private void SetHeroLevel(entity_view_update_Numproperty data, U3D_Render.EntityView objev)
    {
        if (objev.IsHero)
        {
            if (!Value.IsValueValid(vLevelTF))
            {
                return;
            }

            vLevelTF.SetText(data.nValue.ToString());
        }
    }
コード例 #3
0
 private void SetHeroVocationProtrait(entity_view_update_Numproperty data, U3D_Render.EntityView objev)
 {
     if (objev.IsHero)
     {
         if (!Value.IsValueValid(vHeroProtraitBtn))
         {
             return;
         }
         int nVocationID = EntityFactory.getEntityViewByID(EntityFactory.MainHeroID).Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_VOCATION);
         Trace.LogWarning("SetHeroVocationProtrait:" + nVocationID);
         vHeroProtraitBtn.SetMember("aHeroID", nVocationID);
     }
 }
コード例 #4
0
    private void SetGoodsStoreMoney(entity_view_update_Numproperty data, U3D_Render.EntityView objev)
    {
        if (objev.IsHero)
        {
            if (!Value.IsValueValid(vGoodsStoreBtn))
            {
                return;
            }

            string strMoney = data.nValue.ToString();;
            vGoodsStoreBtn.SetMember("label", strMoney);
        }
    }
コード例 #5
0
    private void SetHeroExp(entity_view_update_Numproperty data, U3D_Render.EntityView objev)
    {
        if (objev.IsHero)
        {
            if (!Value.IsValueValid(vExpBar))
            {
                return;
            }

            //ExpBar.SetMember("minimum", 0);
            //ExpBar.SetMember("maximum", data.nOtherData);
            //ExpBar.SetMember("value", data.nValue);
            if (vExpBar.Invoke("SetStatusValue", data.nValue, data.nOtherData, 0) == null)
            {
                Trace.LogError("call ExpBar.SetStatusValue failed");
                return;
            }
        }
    }
コード例 #6
0
        //数值属性回调函数
        public void ResponseEntityNumPropEvent(EntityNumPropEventArgs e)
        {
            if (e.objev == null || m_wndView == null || !e.objev.IsHero || !bMobaState)
            {
                return;
            }

            entity_view_update_Numproperty data = e.data;
            int nUpdateValue = data.nValue;

            switch (data.nPropID)
            {
            case (int)ENTITY_PROPERTY.PROPERTY_VOCATION:
            {
                SetHeroVocationProtrait(nUpdateValue);
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_EXP:
            {
                SetHeroExp(nUpdateValue, data.nOtherData);
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_LEVEL:
            {
                SetHeroLevel(nUpdateValue);
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_STAMINA:
            {
                m_currentStamina = nUpdateValue;
                SetHeroStamina();
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_MAX_STAMINA:
            {
                m_maxStamina = nUpdateValue;
                SetHeroStamina();
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_MP:
            case (int)ENTITY_PROPERTY.PROPERTY_ENERGY:
            {
                m_currentMp = nUpdateValue;
                SetHeroMP();
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_MAX_MP:
            case (int)ENTITY_PROPERTY.PROPERTY_MAX_ENERGY:
            {
                m_maxMp = nUpdateValue;
                SetHeroMP();
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_TALENT_POINT:    //金钱
            {
                SetGoodsStoreMoney(nUpdateValue);
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_HP:
            {
                m_currentHp = nUpdateValue;
                SetHeroHP();
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_MAX_HP:
            {
                m_maxHp = nUpdateValue;
                SetHeroHP();
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_SHIELD:
            {
                SetHeroHP();
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_PA:
            case (int)ENTITY_PROPERTY.PROPERTY_MA:
            case (int)ENTITY_PROPERTY.PROPERTY_PD:
            case (int)ENTITY_PROPERTY.PROPERTY_MD:
            case (int)ENTITY_PROPERTY.PROPERTY_SD:
            case (int)ENTITY_PROPERTY.PROPERTY_PCT_AF:
            case (int)ENTITY_PROPERTY.PROPERTY_CRC:
            case (int)ENTITY_PROPERTY.PROPERTY_PCT_COOL_REDUCE:
            {
                ENTITY_PROPERTY index  = (ENTITY_PROPERTY)e.data.nPropID;
                float           fValue = e.data.nValue;
                if (!Mathf.Approximately(m_dicPropertyValue[index], fValue))
                {
                    m_dicPropertyValue[index] = fValue;

                    if (e.data.nPropID == (int)ENTITY_PROPERTY.PROPERTY_CRC ||
                        e.data.nPropID == (int)ENTITY_PROPERTY.PROPERTY_PCT_COOL_REDUCE ||
                        e.data.nPropID == (int)ENTITY_PROPERTY.PROPERTY_PCT_AF)
                    {
                        fValue /= 100;
                    }

                    // 取得配置区间值
                    if (EntityFactory.MainHeroView == null)
                    {
                        break;
                    }

                    int nHeroID = EntityFactory.MainHeroView.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_VOCATION);

                    int nPropIndex = m_dicPropertyIndex[(ENTITY_PROPERTY)data.nPropID];

                    SSchemePropertyPanel propConfig = PropertyPanelConfig.Instance.GetPropertyPanelConfigList(nHeroID, fValue, nPropIndex);
                    if (propConfig == null)
                    {
                        Debug.LogError(String.Format("propConfig == null,{0},{1}, {2}", nHeroID, fValue, nPropIndex));
                        break;
                    }

                    string strValue = "";
                    if (index == ENTITY_PROPERTY.PROPERTY_PCT_AF)
                    {
                        strValue = String.Format("{0}{1}", (int)fValue, "%");
                    }
                    else if (index == ENTITY_PROPERTY.PROPERTY_CRC || index == ENTITY_PROPERTY.PROPERTY_PCT_COOL_REDUCE)
                    {
                        strValue = fValue.ToString("0") + "%";
                    }
                    else
                    {
                        strValue = fValue.ToString();
                    }

                    string strNewText = String.Format("<color='#{0}'>{1}</color>", propConfig.strColor, strValue);

                    m_wndView.SetPropertyValue(nPropIndex - 1, strNewText);
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #7
0
ファイル: WarObserverWnd.cs プロジェクト: zwong91/Titan
        //数值属性回调函数
        public void ResponseEntityNumPropEvent(EntityNumPropEventArgs e)
        {
            if (e.objev == null || m_wndView == null)
            {
                return;
            }

            EntityView ev   = e.objev;
            int        nUID = e.data.nEntityID;

            switch (e.data.nPropID)
            {
            case (int)ENTITY_PROPERTY.PROPERTY_HP:
            case (int)ENTITY_PROPERTY.PROPERTY_MAX_HP:
            {
                m_wndView.SetHPBar(nUID, ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_MAX_HP), ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_HP));
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_MP:
            case (int)ENTITY_PROPERTY.PROPERTY_MAX_MP:
            {
                m_wndView.SetMPBar(nUID, ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_MAX_MP), ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_MP));
            }
            break;

            case (int)ENTITY_PROPERTY.PROPERTY_LEVEL:
            {
                m_wndView.SetLevel(nUID, ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_LEVEL));
            }
            break;

            default:
                break;
            }

            if (m_wndView.CurrentPlayer != null && m_wndView.CurrentPlayer.nEntityID == nUID)
            {
                entity_view_update_Numproperty data = e.data;
                int nUpdateValue = data.nValue;
                switch (e.data.nPropID)
                {
                case (int)ENTITY_PROPERTY.PROPERTY_HP:
                case (int)ENTITY_PROPERTY.PROPERTY_MAX_HP:
                {
                    m_wndView.BottomView.SetHeroHP(ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_HP), ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_MAX_HP));
                }
                break;

                case (int)ENTITY_PROPERTY.PROPERTY_MP:
                case (int)ENTITY_PROPERTY.PROPERTY_MAX_MP:
                {
                    m_wndView.BottomView.SetHeroMP(ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_MP), ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_MAX_MP));
                }
                break;

                case (int)ENTITY_PROPERTY.PROPERTY_LEVEL:
                {
                    m_wndView.BottomView.SetHeroLevel(ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_LEVEL));
                }
                break;

                case (int)ENTITY_PROPERTY.PROPERTY_EXP:
                {
                    m_wndView.BottomView.SetHeroExp(nUpdateValue, data.nOtherData);
                }
                break;

                case (int)ENTITY_PROPERTY.PROPERTY_STAMINA:
                {
                    m_wndView.BottomView.SetHeroStamina(ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_STAMINA), ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_MAX_STAMINA));
                }
                break;

                case (int)ENTITY_PROPERTY.PROPERTY_MAX_STAMINA:
                {
                    m_wndView.BottomView.SetHeroStamina(ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_MAX_STAMINA), ev.Property.GetNumProp(ENTITY_PROPERTY.PROPERTY_MAX_STAMINA));
                }
                break;

                case (int)ENTITY_PROPERTY.PROPERTY_TALENT_POINT:    //金钱
                {
                    m_wndView.BottomView.SetGoodsStoreMoney(nUpdateValue);
                }
                break;

                case (int)ENTITY_PROPERTY.PROPERTY_PA:
                case (int)ENTITY_PROPERTY.PROPERTY_MA:
                case (int)ENTITY_PROPERTY.PROPERTY_PD:
                case (int)ENTITY_PROPERTY.PROPERTY_MD:
                case (int)ENTITY_PROPERTY.PROPERTY_SD:
                case (int)ENTITY_PROPERTY.PROPERTY_PCT_AF:
                case (int)ENTITY_PROPERTY.PROPERTY_CRC:
                case (int)ENTITY_PROPERTY.PROPERTY_PCT_COOL_REDUCE:
                {
                    m_wndView.SetPropertyValue((ENTITY_PROPERTY)e.data.nPropID);
                }
                break;

                default:
                    break;
                }
            }
        }