public override void Enter() { count = Random.Range(1.8f, 2.2f); enemy.anim.CrossFade("att1", 0.2f); if (enemy.fighting) { enemy.FFaceToPlayer(); } }
public override void Enter() { count = 2; enemy.anim.CrossFade("att1", 0.2f); enemy.ATK = 20; if (enemy.fighting) { enemy.FFaceToPlayer(); } }
public override void Update() { count -= Time.deltaTime; if (count < 0) { enemy.FFaceToPlayer(); enemy.enemy.SetStage(enemy.lancer_walk_stage); } }
public override void Enter() { count = 1.1f; enemy.anim.CrossFade("throw1", 0.2f); enemy.weapon.stage = 2; if (enemy.fighting) { enemy.FFaceToPlayer(); } }
public override void Enter() { testplayer.Instance.hurtforce = 20; count = 3.5f; enemy.anim.CrossFade("att3", 0.2f); enemy.ATK = 40; if (enemy.fighting && Random.Range(0, 2) == 0) { enemy.FFaceToPlayer(); } }
public override void Enter() { count = 2f; enemy.anim.CrossFade("throw2", 0.2f); if (enemy.fighting) { enemy.FFaceToPlayer(); } }