private void FindTarget() { float targetRange = 5f; //distanta minima la care incepe urmarirea int newX = (int)GameObject.Find("Cube").transform.position.x; int newZ = (int)GameObject.Find("Cube").transform.position.z; if (Vector3.Distance(transform.position, new Vector3(newX, 1, newZ)) <= 2f) //te-o prins { gameOver(); return; } if (Vector3.Distance(transform.position, new Vector3(newX, 1, newZ)) < targetRange) //pozitia playerului { //chase that mf if (state != enemyStates.chasing || currentPathIndex >= pathVectorList.Count) { state = enemyStates.chasing; animator.SetBool(state.ToString(), true); SetTarget(); } } else if (state == enemyStates.chasing) { animator.SetBool(state.ToString(), false); state = enemyStates.roaming; endX = (int)transform.position.x + mapDifference; endZ = (int)transform.position.z + mapDifference; SetTarget(); } }