コード例 #1
0
ファイル: turretHealth.cs プロジェクト: jasenwright/Xero-G
 public void takeDamage(float amount)
 {
     currentHealth -= amount;
     if (currentHealth <= 0)
     {
         Destroy(transform.gameObject);
         Instantiate(explosion, transform.position, transform.rotation);
         AudioSource.PlayClipAtPoint(explosionSound, transform.position);
         eCounter.decreaseEnemies();
     }
 }
コード例 #2
0
ファイル: EnemyHealth.cs プロジェクト: jasenwright/Xero-G
    public void takeDamage(float amount)
    {
        currentHealth -= amount;

        enemyai.state = 1;

        //Adjust the health bar
        healthBar.fillAmount = currentHealth / startingHealth;

        if (currentHealth <= 0)
        {
            Destroy(transform.gameObject);
            Instantiate(explosion, transform.position, transform.rotation);
            AudioSource.PlayClipAtPoint(explosionSound, transform.position);
            eCounter.decreaseEnemies();
        }
    }
コード例 #3
0
ファイル: KamTurret.cs プロジェクト: jasenwright/Xero-G
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "tile")
     {
         stuck = true;
     }
     if (other.tag == "Player")
     {
         try {
             other.GetComponent <Rigidbody2D>().velocity = new Vector2(transform.up.x * 5, transform.up.y * 5);
             Destroy(gameObject);
             Instantiate(explosion, transform.position, transform.rotation);
             AudioSource.PlayClipAtPoint(explosionSound, transform.position);
             eCounter.decreaseEnemies();
             playerHealth player = other.gameObject.GetComponent <playerHealth>();
             player.takeDamage(50);
         }
         catch { }
     }
 }