// Update is called once per frame void Update() { tanah = Physics2D.OverlapCircle(deteksitanah.position, jangkauan, targetlayer); if (playerInTerritory == true) { Debug.Log("Player berada di area"); basicenemy.MoveToPlayer(); } if (playerInTerritory == false) { Debug.Log("Player di luar area"); basicenemy.Rest(); } }