コード例 #1
0
    public void reset(edit_cy ec)
    {
        m_grid.set(ec.p.x / utils.g_grid_size, ec.p.y / utils.g_grid_size);
        float a = 0.9f - ec.num * 0.015f;

        if (a < 0.5f)
        {
            a = 0.5f;
        }
        this.GetComponent <SpriteRenderer> ().color  = new Color(1, 1, 1, a);
        this.GetComponent <SpriteRenderer> ().sprite = ec.sp;
    }
コード例 #2
0
ファイル: render.cs プロジェクト: dqchess/mario
 public void message(s_message message)
 {
     if (message.m_type == "play_mode")
     {
         m_edit_mode.SetActive(false);
         m_play_mode.SetActive(true);
         m_rd.SetActive(true);
         m_rd1.SetActive(true);
         m_fuzhu.SetActive(false);
         mario_point p     = (mario_point)message.m_object[0];
         int         world = 0;
         if (message.m_ints.Count > 0)
         {
             world = (int)message.m_ints[0];
         }
         int mode = 0;
         if (message.m_ints.Count > 1)
         {
             mode = (int)message.m_ints[1];
         }
         m_play_mode.GetComponent <play_mode>().reload(p, world, mode);
     }
     if (message.m_type == "close_play_mode")
     {
         m_play_mode.SetActive(false);
         if (mario._instance.m_game_state != e_game_state.egs_edit)
         {
             m_rd.SetActive(false);
             m_rd1.SetActive(false);
         }
     }
     if (message.m_type == "edit_mode")
     {
         m_play_mode.SetActive(false);
         m_edit_mode.SetActive(true);
         m_rd.SetActive(true);
         m_rd1.SetActive(true);
         m_fuzhu.SetActive(true);
         mario_point p = null;
         if (message.m_object.Count > 0)
         {
             p = (mario_point)message.m_object[0];
         }
         int world = 0;
         if (message.m_ints.Count > 0)
         {
             world = (int)message.m_ints[0];
         }
         m_edit_mode.GetComponent <edit_mode>().reload(p, world, m_edit_cys);
         m_edit_cys = new List <edit_cy>();
     }
     if (message.m_type == "close_edit_mode")
     {
         m_edit_mode.SetActive(false);
         m_rd.SetActive(false);
         m_rd1.SetActive(false);
     }
     if (message.m_type == "first_load")
     {
         foreach (KeyValuePair <int, s_t_unit> kv in game_data._instance.m_t_unit)
         {
             s_t_unit t_unit = kv.Value;
             string   name   = t_unit.res;
             string   cname  = "unit/" + name + "/" + name;
             if (t_unit != null && t_unit.kfg == 1)
             {
                 cname = "unit/" + name + "/1/" + name;
             }
             GameObject res = (GameObject)Resources.Load(cname);
             GameObject obj = (GameObject)Instantiate(res);
             obj.transform.parent        = m_loading.transform;
             obj.transform.localPosition = new Vector3(0, 0, 0);
             obj.transform.localScale    = new Vector3(1, 1, 1);
         }
         s_message mes = new s_message();
         mes.m_type = "first_load_end";
         mes.time   = 0.3f;
         cmessage_center._instance.add_message(mes);
     }
     if (message.m_type == "first_load_end")
     {
         mario._instance.remove_child(m_loading);
     }
     if (message.m_type == "edit_canying")
     {
         edit_cy ec = (edit_cy)message.m_object[0];
         if (m_edit_cys.Count > 0)
         {
             edit_cy cy1 = m_edit_cys[m_edit_cys.Count - 1];
             float   d   = Mathf.Sqrt((cy1.p.x - ec.p.x) * (cy1.p.x - ec.p.x) + (cy1.p.y - ec.p.y) * (cy1.p.y - ec.p.y));
             if (d < 640)
             {
                 return;
             }
         }
         m_edit_cys.Add(ec);
         if (m_edit_cys.Count > 50)
         {
             m_edit_cys.RemoveAt(0);
         }
     }
 }
コード例 #3
0
ファイル: mario_main.cs プロジェクト: dqchess/mario
    public override void tupdate()
    {
        if (m_bl[1] > 0)
        {
            m_bl[1]--;
            if (m_bl[1] == 0)
            {
                if (m_bl[0] == 3)
                {
                    m_bl[0] = 0;
                    m_big   = 1;
                    m_bhz.GetComponent <Animator>().Play("chixu");
                }
                else
                {
                    m_big      = 0;
                    m_yin_time = 150;
                    m_bhz.SetActive(false);
                }
                continue_anim();
            }
        }

        if (m_yin_time > 0)
        {
            m_yin_time--;
            if (m_yin_time % 6 == 3)
            {
                this.transform.FindChild("sprite").GetComponent <SpriteRenderer>().enabled = false;
            }
            else if (m_yin_time % 4 == 0)
            {
                this.transform.FindChild("sprite").GetComponent <SpriteRenderer>().enabled = true;
            }
        }

        if (play_mode._instance.m_state == 1)
        {
            if (m_win_state == 0)
            {
                m_win_state = 1;
                m_velocity.set(0, 0);
                play_anim("win");
                play_mode._instance.m_die_pos = new mario_point(m_pos.x + m_world * 10000000, m_pos.y);
            }
            mario_obj obj = m_bl_objs[0];
            int       dx  = obj.m_pos.x - m_pos.x;
            int       dy  = obj.m_pos.y + 100 - m_pos.y;
            if (dx < 0)
            {
                dx = dx / 10;
                if (dx == 0)
                {
                    dx = -1;
                }
            }
            else if (dx > 0)
            {
                dx = dx / 10;
                if (dx == 0)
                {
                    dx = 1;
                }
            }
            if (dy < 0)
            {
                dy = dy / 10;
                if (dy == 0)
                {
                    dy = -1;
                }
            }
            else if (dy > 0)
            {
                dy = dy / 10;
                if (dy == 0)
                {
                    dy = 1;
                }
            }

            m_pos.x += dx;
            m_pos.y += dy;
        }
        else if (m_is_die)
        {
            m_die_time++;
            if (m_die_time == 1)
            {
                play_mode._instance.m_die_pos = new mario_point(m_pos.x + m_world * 10000000, m_pos.y);
                mario._instance.play_mus_ex1("music/lose", false);
            }
            if (m_die_time < 50)
            {
                play_anim("die");
                m_velocity.x = 0;
                m_velocity.y = 0;
            }
            else if (m_die_time == 50)
            {
                play_anim("die2");
                m_velocity.y = 150;
            }
            else if (m_die_time < 100)
            {
                m_velocity.y -= utils.g_g;
                if (m_velocity.y < -160)
                {
                    m_velocity.y = -160;
                }
            }
            else
            {
                m_is_destory = 1;
            }

            if (m_die_time == 20)
            {
                play_mode._instance.start_cha();
            }
        }
        else if (!m_is_on_floor)
        {
            if (!m_edit_mode)
            {
                if (play_mode._instance.m_paqiang > 0)
                {
                    play_anim("paqiang");
                    if (play_mode._instance.m_time % 6 == 0)
                    {
                        if (m_fx == mario_fx.mf_left)
                        {
                            play_mode._instance.effect("scyw", m_pos.x - 310, m_pos.y + 300);
                        }
                        else
                        {
                            play_mode._instance.effect("scyw", m_pos.x + 310, m_pos.y + 300);
                        }
                        mario._instance.play_sound_ex("sound/moca");
                    }
                }
                else if (play_mode._instance.m_jump_num <= 1)
                {
                    if (m_velocity.y >= 0)
                    {
                        play_anim("jump11");
                    }
                    else
                    {
                        play_anim("jump12");
                    }
                }
                else if (play_mode._instance.m_jump_num == 2)
                {
                    play_anim("jump21");
                }
                else
                {
                    play_anim("jump3");
                }
            }
        }
        else if (m_is_move)
        {
            if (!m_edit_mode)
            {
                bool flag = false;
                if (play_mode._instance.m_shache_time > 0)
                {
                    flag = true;
                    if (get_anim_name() != "shache")
                    {
                        mario._instance.play_sound_ex("sound/moca");
                    }
                    play_anim("shache");
                    if (play_mode._instance.m_time % 6 == 0 && play_mode._instance.m_shache_time > 0)
                    {
                        play_mode._instance.effect("scyw", m_pos.x, m_pos.y - utils.g_grid_size / 2);
                    }
                }
                if (!flag)
                {
                    int speed = (int)(m_velocity.x * 0.7);
                    if (speed < 0)
                    {
                        speed = -speed;
                    }
                    if (speed < 30)
                    {
                        speed = 30;
                    }
                    else if (speed > 100)
                    {
                        speed = 100;
                    }
                    if (speed <= 56)
                    {
                        play_anim("run", speed);
                    }
                    else if (speed <= 84)
                    {
                        play_anim("run1", speed);
                        if (play_mode._instance.m_time % 10 == 0)
                        {
                            mario._instance.play_sound_ex("sound/step", 0.5f);
                        }
                    }
                    else
                    {
                        play_anim("run2", speed);
                        if (play_mode._instance.m_time % 8 == 0)
                        {
                            mario._instance.play_sound_ex("sound/step");
                        }
                    }
                }
            }
        }
        else
        {
            if (!m_per_is_on_floor)
            {
                play_anim("dun");
            }
            else if (get_anim_name() != "dun")
            {
                play_anim("stand");
            }
        }

        if (!m_is_die && mario._instance.m_game_state == e_game_state.egs_edit && mario._instance.m_self.guide >= 100)
        {
            edit_cy ec = new edit_cy();
            ec.fx    = (int)m_fx;
            ec.world = m_world;
            ec.p     = new mario_point(m_pos.x, m_pos.y);
            ec.sp    = this.GetComponent <mario_anim>().get_sprite();

            s_message mes = new s_message();
            mes.m_type = "edit_canying";
            mes.m_object.Add(ec);
            cmessage_center._instance.add_message(mes);
        }
    }