コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        if (trevelState == e_travelState.TRAVELING)
        {
            if (IsInTravelTargetRadius())
            {
                trevelState = e_travelState.NOT_TRAVELING;
                //if(GameMouse.GetRefrence().curSpriteId == GameMouse.MOUSE_IMG.WAITING)
                //this check will maybe be done since we can iteract with something else and mouse will change even if we are waiting for travel to be completed
                GameMouse.GetRefrence().SetMouseSprite(GameMouse.MOUSE_STATE.NORMAL);
            }
            else if (IsInSlowDownRadius())
            {
                transform.Translate(Vector2.up * GetCurrentTravelSpeed() * Time.deltaTime * GetSLownDownFactor());
            }
            else
            {
                transform.Translate(Vector2.up * GetCurrentTravelSpeed() * Time.deltaTime);
            }
        }
        else
        {
        }

        if (Input.GetMouseButtonDown(0) && trevelState == e_travelState.NOT_TRAVELING && GameMouse.GetRefrence().IsMouseOnAnyPlanet())
        {
            pointToTravelTo = GameMouse.GetRefrence().lastHoveredPlanet.transform.position;
            RotateTowardsTarget();
            ResetMovementStartTime();
            trevelState = e_travelState.TRAVELING;
            GameMouse.GetRefrence().SetMouseSprite(GameMouse.MOUSE_STATE.WAITING);
        }
    }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     trevelState              = e_travelState.NOT_TRAVELING;
     maxTravelSpeed           = 5f;
     timeOfMovementStart      = Time.time;
     timeToReachMaxSpeed      = 1.3f;
     stopMovementTargetRadius = 0.25f;
     slownDownMovementRadius  = 2.2f;
 }