コード例 #1
0
ファイル: MobManager.cs プロジェクト: JesperBystrom/Portfolio
 public void damage(int damage, GameObject damager, PlayerServer playerServer)
 {
     if (!isServer)
     {
         return;
     }
     targetNetwork = playerServer;
     this.targetId = playerServer.connectionID;
     StartCoroutine(flash());
     health -= damage;
     //Server.spawnObject(e_Objects.VFX_IMPACT_MELEE_1, new Vector3(this.transform.position.x, this.transform.position.y+0.5f, this.transform.position.z));
     //GameObject o = Instantiate((GameObject)Resources.Load("Special Effects/Skills/"+this.impactHitPrefab.name));
     //o.transform.position = new Vector3(this.transform.position.x, this.transform.position.y+0.5f, this.transform.position.z);
     //NetworkServer.Spawn(o);
     if (damager != null)
     {
         target = damager;
     }
     else
     {
         Debug.LogError("damager is null MobManager.cs " + damager);
     }
     if (health <= 0)
     {
         //kill();
         this.state = e_States.DIE;
     }
 }
コード例 #2
0
 void chase()
 {
     followTarget(this.target);
     if (isTargetOutOfRange(this.target, 5))
     {
         setState(e_States.IDLE);
     }
     if (canAttack())
     {
         //Then attack lol
         state = e_States.ATTACK;
     }
 }
コード例 #3
0
 void setState(e_States newState)
 {
     this.state = newState;
 }