static TermData AddTerm(string Term, bool AutoSelect = true, eTermType termType = eTermType.Text) { if (Term == "-" || string.IsNullOrEmpty(Term)) { return(null); } Term = I2Utils.RemoveNonASCII(Term, true); TermData data = mLanguageSource.AddTerm(Term, termType); GetParsedTerm(Term); string sCategory = LanguageSource.GetCategoryFromFullTerm(Term); mParsedCategories.Add(sCategory); if (AutoSelect) { if (!mSelectedKeys.Contains(Term)) { mSelectedKeys.Add(Term); } if (!mSelectedCategories.Contains(sCategory)) { mSelectedCategories.Add(sCategory); } } ScheduleUpdateTermsToShowInList(); EditorUtility.SetDirty(mLanguageSource); return(data); }
public TermData AddTerm(string NewTerm, eTermType termType, bool SaveSource = true) { ValidateFullTerm(ref NewTerm); NewTerm = NewTerm.Trim(); if (mLanguages.Count == 0) { AddLanguage("English", "en"); } // Don't duplicate Terms TermData data = GetTermData(NewTerm); if (data == null) { data = new TermData(); data.Term = NewTerm; data.TermType = termType; data.Languages = new string[mLanguages.Count]; data.Flags = new byte[mLanguages.Count]; mTerms.Add(data); mDictionary.Add(NewTerm, data); #if UNITY_EDITOR if (SaveSource) { UnityEditor.EditorUtility.SetDirty(this.owner); UnityEditor.AssetDatabase.SaveAssets(); } #endif } return(data); }
public static eTermType GetTermType(string type) { int i = 0; for (int num = 8; i <= num; i++) { eTermType eTermType = (eTermType)i; if (string.Equals(eTermType.ToString(), type, StringComparison.OrdinalIgnoreCase)) { return((eTermType)i); } } return(eTermType.Text); }
public TermData AddTerm(string NewTerm, eTermType termType, bool SaveSource = true) { ValidateFullTerm(ref NewTerm); NewTerm = NewTerm.Trim(); if (mLanguages.Count == 0) { AddLanguage("English", "en"); } TermData termData = GetTermData(NewTerm); if (termData == null) { termData = new TermData(); termData.Term = NewTerm; termData.TermType = termType; termData.Languages = new string[mLanguages.Count]; termData.Languages_Touch = new string[mLanguages.Count]; termData.Flags = new byte[mLanguages.Count]; mTerms.Add(termData); mDictionary.Add(NewTerm, termData); } return(termData); }
bool OnGUI_SelectKey(ref string Term, bool Inherited) // Inherited==true means that the mTerm is empty and we are using the Label.text instead { GUILayout.Space(5); GUILayout.BeginHorizontal(); GUI.changed = false; mAllowEditKeyName = GUILayout.Toggle(mAllowEditKeyName, "Term:", EditorStyles.foldout, GUILayout.ExpandWidth(false)); if (GUI.changed && mAllowEditKeyName) { mNewKeyName = Term; mTermsArray = null; } bool bChanged = false; if (mTermsArray == null || (Term != "-" && System.Array.IndexOf(mTermsArray, Term) < 0)) { UpdateTermsList(Term); } if (Inherited) { GUI.contentColor = Color.Lerp(Color.gray, Color.yellow, 0.1f); } int Index = (Term == "-" || Term == "") ? mTermsArray.Length - 1 : System.Array.IndexOf(mTermsArray, Term); GUI.changed = false; int newIndex = EditorGUILayout.Popup(Index, mTermsArray); GUI.contentColor = Color.white; if (/*newIndex != Index && newIndex>=0*/ GUI.changed) { GUI.changed = false; if (mLocalize.Source != null && newIndex == mTermsArray.Length - 4) //< show terms from all sources > { mLocalize.Source = null; mTermsArray = null; } else if (newIndex == mTermsArray.Length - 2) //<inferred from text> { mNewKeyName = Term = string.Empty; } else if (newIndex == mTermsArray.Length - 1) //<none> { mNewKeyName = Term = "-"; } else { mNewKeyName = Term = mTermsArray[newIndex]; } if (GUI_SelectedTerm == 0) { mLocalize.SetTerm(mNewKeyName); } else { mLocalize.SetTerm(null, mNewKeyName); } mAllowEditKeyName = false; bChanged = true; } LanguageSourceData source = LocalizationManager.GetSourceContaining(Term); TermData termData = source.GetTermData(Term); if (termData != null) { if (Inherited) { bChanged = true; // if the term its inferred and a matching term its found, then use that } eTermType NewType = (eTermType)EditorGUILayout.EnumPopup(termData.TermType, GUILayout.Width(90)); if (termData.TermType != NewType) { termData.TermType = NewType; } } GUILayout.EndHorizontal(); if (mAllowEditKeyName) { GUILayout.BeginHorizontal(GUILayout.Height(1)); GUILayout.BeginHorizontal(EditorStyles.toolbar); if (mNewKeyName == null) { mNewKeyName = string.Empty; } GUI.changed = false; mNewKeyName = EditorGUILayout.TextField(mNewKeyName, new GUIStyle("ToolbarSeachTextField"), GUILayout.ExpandWidth(true)); if (GUI.changed) { mTermsArray = null; // regenerate this array to apply filtering GUI.changed = false; } if (GUILayout.Button(string.Empty, string.IsNullOrEmpty(mNewKeyName) ? "ToolbarSeachCancelButtonEmpty" : "ToolbarSeachCancelButton", GUILayout.ExpandWidth(false))) { mTermsArray = null; // regenerate this array to apply filtering mNewKeyName = string.Empty; } GUILayout.EndHorizontal(); string ValidatedName = mNewKeyName; LanguageSourceData.ValidateFullTerm(ref ValidatedName); bool CanUseNewName = (source.GetTermData(ValidatedName) == null); GUI.enabled = (!string.IsNullOrEmpty(mNewKeyName) && CanUseNewName); if (GUILayout.Button("Create", EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) { mNewKeyName = ValidatedName; mTermsArray = null; // this recreates that terms array LanguageSourceData Source = null; #if UNITY_EDITOR if (mLocalize.Source != null) { Source = mLocalize.Source.SourceData; } #endif if (Source == null) { Source = LocalizationManager.Sources[0]; } Term = mNewKeyName; var data = Source.AddTerm(mNewKeyName, eTermType.Text, false); if (data.Languages.Length > 0) { data.Languages[0] = mLocalize.GetMainTargetsText(); } Source.Editor_SetDirty(); AssetDatabase.SaveAssets(); mAllowEditKeyName = false; bChanged = true; GUIUtility.keyboardControl = 0; } GUI.enabled = (termData != null && !string.IsNullOrEmpty(mNewKeyName) && CanUseNewName); if (GUILayout.Button(new GUIContent("Rename", "Renames the term in the source and updates every object using it in the current scene"), EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) { mNewKeyName = ValidatedName; Term = mNewKeyName; mTermsArray = null; // this recreates that terms array mAllowEditKeyName = false; bChanged = true; LocalizationEditor.TermReplacements = new Dictionary <string, string>(System.StringComparer.Ordinal); LocalizationEditor.TermReplacements[termData.Term] = mNewKeyName; termData.Term = mNewKeyName; source.UpdateDictionary(true); LocalizationEditor.ReplaceTermsInCurrentScene(); GUIUtility.keyboardControl = 0; EditorApplication.update += LocalizationEditor.DoParseTermsInCurrentScene; } GUI.enabled = true; GUILayout.EndHorizontal(); bChanged |= OnGUI_SelectKey_PreviewTerms(ref Term); } GUILayout.Space(5); return(bChanged); }
// this method shows the key description and the localization to each language public static TermData OnGUI_Keys_Languages(string Key, Localize localizeCmp, bool IsPrimaryKey = true) { if (Key == null) { Key = string.Empty; } TermData termdata = null; LanguageSource source = (localizeCmp == null ? mLanguageSource : localizeCmp.Source); if (source == null) { source = LocalizationManager.GetSourceContaining(Key, false); } if (source == null) { if (localizeCmp == null) { source = LocalizationManager.Sources[0]; } else { source = LocalizationManager.GetSourceContaining(IsPrimaryKey ? localizeCmp.SecondaryTerm : localizeCmp.Term, true); } } if (string.IsNullOrEmpty(Key)) { EditorGUILayout.HelpBox("Select a Term to Localize", MessageType.Info); return(null); } else { termdata = source.GetTermData(Key); if (termdata == null && localizeCmp != null) { var realSource = LocalizationManager.GetSourceContaining(Key, false); if (realSource != null) { termdata = realSource.GetTermData(Key); source = realSource; } } if (termdata == null) { if (Key == "-") { return(null); } EditorGUILayout.HelpBox(string.Format("Key '{0}' is not Localized or it is in a different Language Source", Key), MessageType.Error); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Add Term to Source")) { var termType = eTermType.Text; if (localizeCmp != null && localizeCmp.mLocalizeTarget != null) { termType = IsPrimaryKey ? localizeCmp.mLocalizeTarget.GetPrimaryTermType(localizeCmp) : localizeCmp.mLocalizeTarget.GetSecondaryTermType(localizeCmp); } AddTerm(Key, true, termType); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); return(null); } } //--[ Type ]---------------------------------- if (localizeCmp == null) { GUILayout.BeginHorizontal(); GUILayout.Label("Type:", GUILayout.ExpandWidth(false)); eTermType NewType = (eTermType)EditorGUILayout.EnumPopup(termdata.TermType, GUILayout.ExpandWidth(true)); if (termdata.TermType != NewType) { termdata.TermType = NewType; } GUILayout.EndHorizontal(); } //--[ Description ]--------------------------- mKeysDesc_AllowEdit = GUILayout.Toggle(mKeysDesc_AllowEdit, "Description", EditorStyles.foldout, GUILayout.ExpandWidth(true)); if (mKeysDesc_AllowEdit) { string NewDesc = EditorGUILayout.TextArea(termdata.Description, Style_WrapTextField); if (NewDesc != termdata.Description) { termdata.Description = NewDesc; EditorUtility.SetDirty(source); } } else { EditorGUILayout.HelpBox(string.IsNullOrEmpty(termdata.Description) ? "No description" : termdata.Description, MessageType.Info); } OnGUI_Keys_Language_SpecializationsBar(); OnGUI_Keys_Languages(Key, ref termdata, localizeCmp, IsPrimaryKey, source); return(termdata); }
// this method shows the key description and the localization to each language public static void OnGUI_Keys_Languages(string Key, Localize localizeCmp, bool IsPrimaryKey = true) { if (Key == null) { Key = string.Empty; } TermData termdata = null; LanguageSource source = (localizeCmp == null ? mLanguageSource : localizeCmp.Source); if (source == null) { source = LocalizationManager.GetSourceContaining(Key, false); } if (source == null) { if (localizeCmp == null) { source = LocalizationManager.Sources[0]; } else { source = LocalizationManager.GetSourceContaining(IsPrimaryKey ? localizeCmp.SecondaryTerm : localizeCmp.Term, true); } } if (string.IsNullOrEmpty(Key)) { EditorGUILayout.HelpBox("Select a Term to Localize", UnityEditor.MessageType.Info); return; } else { termdata = source.GetTermData(Key); if (termdata == null && localizeCmp != null) { var realSource = LocalizationManager.GetSourceContaining(Key, false); if (realSource != null) { termdata = realSource.GetTermData(Key); source = realSource; } } if (termdata == null) { EditorGUILayout.HelpBox(string.Format("Key '{0}' is not Localized or it is in a different Language Source", Key), UnityEditor.MessageType.Error); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Add Term to Source")) { source.AddTerm(Key, eTermType.Text); GetParsedTerm(Key); SetAllTerms_When_InferredTerms_IsInSource(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); return; } } //--[ Type ]---------------------------------- if (localizeCmp == null) { GUILayout.BeginHorizontal(); GUILayout.Label("Type:", GUILayout.ExpandWidth(false)); eTermType NewType = (eTermType)EditorGUILayout.EnumPopup(termdata.TermType, GUILayout.ExpandWidth(true)); if (termdata.TermType != NewType) { termdata.TermType = NewType; } GUILayout.EndHorizontal(); } //--[ Description ]--------------------------- mKeysDesc_AllowEdit = GUILayout.Toggle(mKeysDesc_AllowEdit, "Description", EditorStyles.foldout, GUILayout.ExpandWidth(true)); if (mKeysDesc_AllowEdit) { string NewDesc = EditorGUILayout.TextArea(termdata.Description, LocalizationEditor.Style_WrapTextField); if (NewDesc != termdata.Description) { termdata.Description = NewDesc; EditorUtility.SetDirty(source); } } else { EditorGUILayout.HelpBox(string.IsNullOrEmpty(termdata.Description) ? "No description" : termdata.Description, UnityEditor.MessageType.Info); } OnGUI_Keys_Language_SpecializationsBar(); //--[ Languages ]--------------------------- GUILayout.BeginVertical("AS TextArea", GUILayout.Height(1)); OnGUI_Keys_LanguageTranslations(Key, localizeCmp, IsPrimaryKey, ref termdata, source); if (termdata.TermType == eTermType.Text) { GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Translate All", GUILayout.Width(85))) { string mainText = localizeCmp == null?LanguageSource.GetKeyFromFullTerm(Key) : localizeCmp.GetMainTargetsText(); for (int i = 0; i < source.mLanguages.Count; ++i) { if (string.IsNullOrEmpty(termdata.Languages[i])) { if (GUI_SelectedInputType == 0) { Translate(mainText, ref termdata, ref termdata.Languages[i], source.mLanguages[i].Code); termdata.Flags[i] |= (byte)TranslationFlag.AutoTranslated_Normal; } else { Translate(mainText, ref termdata, ref termdata.Languages_Touch[i], source.mLanguages[i].Code); termdata.Flags[i] |= (byte)TranslationFlag.AutoTranslated_Touch; } } } GUI.FocusControl(string.Empty); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); }
bool OnGUI_SelectKey(ref string Term, bool Inherited) // Inherited==true means that the mTerm is empty and we are using the Label.text instead { GUILayout.Space(5); GUILayout.BeginHorizontal(); bool bChanged = false; mAllowEditKeyName = GUILayout.Toggle(mAllowEditKeyName, "Term:", EditorStyles.foldout, GUILayout.ExpandWidth(false)); if (bChanged && mAllowEditKeyName) { mNewKeyName = Term; } bChanged = false; if (mTermsArray == null || System.Array.IndexOf(mTermsArray, Term) < 0) { UpdateTermsList(Term); } if (Inherited) { GUI.contentColor = Color.yellow * 0.8f; } int Index = System.Array.IndexOf(mTermsArray, Term); GUI.changed = false; int newIndex = EditorGUILayout.Popup(Index, mTermsArray); GUI.contentColor = Color.white; if (/*newIndex != Index && newIndex>=0*/ GUI.changed) { GUI.changed = false; mTermsArray [mTermsArray.Length - 1] = string.Empty; mNewKeyName = Term = mTermsArray[newIndex]; if (GUI_SelectedTerm == 0) { mLocalize.SetTerm(mNewKeyName); } else { mLocalize.SetTerm(null, mNewKeyName); } mAllowEditKeyName = false; bChanged = true; } LanguageSource source = LocalizationManager.GetSourceContaining(Term); TermData termData = source.GetTermData(Term); if (termData != null) { eTermType NewType = (eTermType)EditorGUILayout.EnumPopup(termData.TermType, GUILayout.Width(90)); if (termData.TermType != NewType) { termData.TermType = NewType; } } GUILayout.EndHorizontal(); if (mAllowEditKeyName) { GUILayout.BeginHorizontal(GUILayout.Height(1)); GUILayout.BeginHorizontal(EditorStyles.toolbar); if (mNewKeyName == null) { mNewKeyName = string.Empty; } GUI.changed = false; mNewKeyName = EditorGUILayout.TextField(mNewKeyName, new GUIStyle("ToolbarSeachTextField"), GUILayout.ExpandWidth(true)); if (GUI.changed) { mTermsArray = null; // regenerate this array to apply filtering GUI.changed = false; } if (GUILayout.Button(string.Empty, string.IsNullOrEmpty(mNewKeyName) ? "ToolbarSeachCancelButtonEmpty" : "ToolbarSeachCancelButton", GUILayout.ExpandWidth(false))) { mTermsArray = null; // regenerate this array to apply filtering mNewKeyName = string.Empty; } GUILayout.EndHorizontal(); string ValidatedName = mNewKeyName; LanguageSource.ValidateFullTerm(ref ValidatedName); bool CanUseNewName = (source.GetTermData(ValidatedName) == null); GUI.enabled = (!string.IsNullOrEmpty(mNewKeyName) && CanUseNewName); if (GUILayout.Button("Create", EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) { mNewKeyName = ValidatedName; Term = mNewKeyName; mTermsArray = null; // this recreates that terms array LanguageSource Source = null; #if UNITY_EDITOR if (mLocalize.Source != null) { Source = mLocalize.Source; } #endif if (Source == null) { Source = LocalizationManager.Sources[0]; } Source.AddTerm(mNewKeyName, eTermType.Text); mAllowEditKeyName = false; bChanged = true; GUIUtility.keyboardControl = 0; } GUI.enabled = (termData != null && !string.IsNullOrEmpty(mNewKeyName) && CanUseNewName); if (GUILayout.Button(new GUIContent("Rename", "Renames the term in the source and updates every object using it in the current scene"), EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) { mNewKeyName = ValidatedName; Term = mNewKeyName; mTermsArray = null; // this recreates that terms array mAllowEditKeyName = false; bChanged = true; LocalizationEditor.TermReplacements = new Dictionary <string, string>(); LocalizationEditor.TermReplacements[termData.Term] = mNewKeyName; termData.Term = mNewKeyName; source.UpdateDictionary(true); LocalizationEditor.ReplaceTermsInCurrentScene(); GUIUtility.keyboardControl = 0; EditorApplication.update += LocalizationEditor.DoParseTermsInCurrentScene; } GUI.enabled = true; GUILayout.EndHorizontal(); bChanged |= OnGUI_SelectKey_PreviewTerms(ref Term); } GUILayout.Space(5); return(bChanged); }