static TermData AddTerm(string Term, bool AutoSelect = true, eTermType termType = eTermType.Text)
        {
            if (Term == "-" || string.IsNullOrEmpty(Term))
            {
                return(null);
            }

            Term = I2Utils.RemoveNonASCII(Term, true);

            TermData data = mLanguageSource.AddTerm(Term, termType);

            GetParsedTerm(Term);
            string sCategory = LanguageSource.GetCategoryFromFullTerm(Term);

            mParsedCategories.Add(sCategory);

            if (AutoSelect)
            {
                if (!mSelectedKeys.Contains(Term))
                {
                    mSelectedKeys.Add(Term);
                }

                if (!mSelectedCategories.Contains(sCategory))
                {
                    mSelectedCategories.Add(sCategory);
                }
            }
            ScheduleUpdateTermsToShowInList();
            EditorUtility.SetDirty(mLanguageSource);
            return(data);
        }
コード例 #2
0
        public TermData AddTerm(string NewTerm, eTermType termType, bool SaveSource = true)
        {
            ValidateFullTerm(ref NewTerm);
            NewTerm = NewTerm.Trim();

            if (mLanguages.Count == 0)
            {
                AddLanguage("English", "en");
            }

            // Don't duplicate Terms
            TermData data = GetTermData(NewTerm);

            if (data == null)
            {
                data           = new TermData();
                data.Term      = NewTerm;
                data.TermType  = termType;
                data.Languages = new string[mLanguages.Count];
                data.Flags     = new byte[mLanguages.Count];
                mTerms.Add(data);
                mDictionary.Add(NewTerm, data);
                                #if UNITY_EDITOR
                if (SaveSource)
                {
                    UnityEditor.EditorUtility.SetDirty(this.owner);
                    UnityEditor.AssetDatabase.SaveAssets();
                }
                                #endif
            }

            return(data);
        }
コード例 #3
0
        public static eTermType GetTermType(string type)
        {
            int i = 0;

            for (int num = 8; i <= num; i++)
            {
                eTermType eTermType = (eTermType)i;
                if (string.Equals(eTermType.ToString(), type, StringComparison.OrdinalIgnoreCase))
                {
                    return((eTermType)i);
                }
            }
            return(eTermType.Text);
        }
コード例 #4
0
        public TermData AddTerm(string NewTerm, eTermType termType, bool SaveSource = true)
        {
            ValidateFullTerm(ref NewTerm);
            NewTerm = NewTerm.Trim();
            if (mLanguages.Count == 0)
            {
                AddLanguage("English", "en");
            }
            TermData termData = GetTermData(NewTerm);

            if (termData == null)
            {
                termData                 = new TermData();
                termData.Term            = NewTerm;
                termData.TermType        = termType;
                termData.Languages       = new string[mLanguages.Count];
                termData.Languages_Touch = new string[mLanguages.Count];
                termData.Flags           = new byte[mLanguages.Count];
                mTerms.Add(termData);
                mDictionary.Add(NewTerm, termData);
            }
            return(termData);
        }
コード例 #5
0
        bool OnGUI_SelectKey(ref string Term, bool Inherited)            // Inherited==true means that the mTerm is empty and we are using the Label.text instead
        {
            GUILayout.Space(5);
            GUILayout.BeginHorizontal();

            GUI.changed       = false;
            mAllowEditKeyName = GUILayout.Toggle(mAllowEditKeyName, "Term:", EditorStyles.foldout, GUILayout.ExpandWidth(false));
            if (GUI.changed && mAllowEditKeyName)
            {
                mNewKeyName = Term;
                mTermsArray = null;
            }

            bool bChanged = false;

            if (mTermsArray == null || (Term != "-" && System.Array.IndexOf(mTermsArray, Term) < 0))
            {
                UpdateTermsList(Term);
            }

            if (Inherited)
            {
                GUI.contentColor = Color.Lerp(Color.gray, Color.yellow, 0.1f);
            }

            int Index = (Term == "-" || Term == "") ? mTermsArray.Length - 1 : System.Array.IndexOf(mTermsArray, Term);

            GUI.changed = false;

            int newIndex = EditorGUILayout.Popup(Index, mTermsArray);

            GUI.contentColor = Color.white;
            if (/*newIndex != Index && newIndex>=0*/ GUI.changed)
            {
                GUI.changed = false;
                if (mLocalize.Source != null && newIndex == mTermsArray.Length - 4)  //< show terms from all sources >
                {
                    mLocalize.Source = null;
                    mTermsArray      = null;
                }
                else
                if (newIndex == mTermsArray.Length - 2)  //<inferred from text>
                {
                    mNewKeyName = Term = string.Empty;
                }
                else
                if (newIndex == mTermsArray.Length - 1)  //<none>
                {
                    mNewKeyName = Term = "-";
                }
                else
                {
                    mNewKeyName = Term = mTermsArray[newIndex];
                }


                if (GUI_SelectedTerm == 0)
                {
                    mLocalize.SetTerm(mNewKeyName);
                }
                else
                {
                    mLocalize.SetTerm(null, mNewKeyName);
                }
                mAllowEditKeyName = false;
                bChanged          = true;
            }

            LanguageSourceData source   = LocalizationManager.GetSourceContaining(Term);
            TermData           termData = source.GetTermData(Term);

            if (termData != null)
            {
                if (Inherited)
                {
                    bChanged = true;                     // if the term its inferred and a matching term its found, then use that
                }
                eTermType NewType = (eTermType)EditorGUILayout.EnumPopup(termData.TermType, GUILayout.Width(90));
                if (termData.TermType != NewType)
                {
                    termData.TermType = NewType;
                }
            }

            GUILayout.EndHorizontal();

            if (mAllowEditKeyName)
            {
                GUILayout.BeginHorizontal(GUILayout.Height(1));
                GUILayout.BeginHorizontal(EditorStyles.toolbar);
                if (mNewKeyName == null)
                {
                    mNewKeyName = string.Empty;
                }

                GUI.changed = false;
                mNewKeyName = EditorGUILayout.TextField(mNewKeyName, new GUIStyle("ToolbarSeachTextField"), GUILayout.ExpandWidth(true));
                if (GUI.changed)
                {
                    mTermsArray = null;                         // regenerate this array to apply filtering
                    GUI.changed = false;
                }

                if (GUILayout.Button(string.Empty, string.IsNullOrEmpty(mNewKeyName) ? "ToolbarSeachCancelButtonEmpty" : "ToolbarSeachCancelButton", GUILayout.ExpandWidth(false)))
                {
                    mTermsArray = null;                         // regenerate this array to apply filtering
                    mNewKeyName = string.Empty;
                }

                GUILayout.EndHorizontal();

                string ValidatedName = mNewKeyName;
                LanguageSourceData.ValidateFullTerm(ref ValidatedName);

                bool CanUseNewName = (source.GetTermData(ValidatedName) == null);
                GUI.enabled = (!string.IsNullOrEmpty(mNewKeyName) && CanUseNewName);
                if (GUILayout.Button("Create", EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
                {
                    mNewKeyName = ValidatedName;
                    mTermsArray = null;                         // this recreates that terms array

                    LanguageSourceData Source = null;
                                        #if UNITY_EDITOR
                    if (mLocalize.Source != null)
                    {
                        Source = mLocalize.Source.SourceData;
                    }
                                        #endif

                    if (Source == null)
                    {
                        Source = LocalizationManager.Sources[0];
                    }
                    Term = mNewKeyName;
                    var data = Source.AddTerm(mNewKeyName, eTermType.Text, false);
                    if (data.Languages.Length > 0)
                    {
                        data.Languages[0] = mLocalize.GetMainTargetsText();
                    }
                    Source.Editor_SetDirty();
                    AssetDatabase.SaveAssets();
                    mAllowEditKeyName          = false;
                    bChanged                   = true;
                    GUIUtility.keyboardControl = 0;
                }
                GUI.enabled = (termData != null && !string.IsNullOrEmpty(mNewKeyName) && CanUseNewName);
                if (GUILayout.Button(new GUIContent("Rename", "Renames the term in the source and updates every object using it in the current scene"), EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
                {
                    mNewKeyName       = ValidatedName;
                    Term              = mNewKeyName;
                    mTermsArray       = null;                 // this recreates that terms array
                    mAllowEditKeyName = false;
                    bChanged          = true;
                    LocalizationEditor.TermReplacements = new Dictionary <string, string>(System.StringComparer.Ordinal);
                    LocalizationEditor.TermReplacements[termData.Term] = mNewKeyName;
                    termData.Term = mNewKeyName;
                    source.UpdateDictionary(true);
                    LocalizationEditor.ReplaceTermsInCurrentScene();
                    GUIUtility.keyboardControl = 0;
                    EditorApplication.update  += LocalizationEditor.DoParseTermsInCurrentScene;
                }
                GUI.enabled = true;
                GUILayout.EndHorizontal();

                bChanged |= OnGUI_SelectKey_PreviewTerms(ref Term);
            }

            GUILayout.Space(5);
            return(bChanged);
        }
        // this method shows the key description and the localization to each language
        public static TermData OnGUI_Keys_Languages(string Key, Localize localizeCmp, bool IsPrimaryKey = true)
        {
            if (Key == null)
            {
                Key = string.Empty;
            }

            TermData termdata = null;

            LanguageSource source = (localizeCmp == null ? mLanguageSource : localizeCmp.Source);

            if (source == null)
            {
                source = LocalizationManager.GetSourceContaining(Key, false);
            }

            if (source == null)
            {
                if (localizeCmp == null)
                {
                    source = LocalizationManager.Sources[0];
                }
                else
                {
                    source = LocalizationManager.GetSourceContaining(IsPrimaryKey ? localizeCmp.SecondaryTerm : localizeCmp.Term, true);
                }
            }


            if (string.IsNullOrEmpty(Key))
            {
                EditorGUILayout.HelpBox("Select a Term to Localize", MessageType.Info);
                return(null);
            }
            else
            {
                termdata = source.GetTermData(Key);
                if (termdata == null && localizeCmp != null)
                {
                    var realSource = LocalizationManager.GetSourceContaining(Key, false);
                    if (realSource != null)
                    {
                        termdata = realSource.GetTermData(Key);
                        source   = realSource;
                    }
                }
                if (termdata == null)
                {
                    if (Key == "-")
                    {
                        return(null);
                    }
                    EditorGUILayout.HelpBox(string.Format("Key '{0}' is not Localized or it is in a different Language Source", Key), MessageType.Error);
                    GUILayout.BeginHorizontal();
                    GUILayout.FlexibleSpace();
                    if (GUILayout.Button("Add Term to Source"))
                    {
                        var termType = eTermType.Text;
                        if (localizeCmp != null && localizeCmp.mLocalizeTarget != null)
                        {
                            termType = IsPrimaryKey ? localizeCmp.mLocalizeTarget.GetPrimaryTermType(localizeCmp)
                                                    : localizeCmp.mLocalizeTarget.GetSecondaryTermType(localizeCmp);
                        }

                        AddTerm(Key, true, termType);
                    }
                    GUILayout.FlexibleSpace();
                    GUILayout.EndHorizontal();

                    return(null);
                }
            }

            //--[ Type ]----------------------------------
            if (localizeCmp == null)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label("Type:", GUILayout.ExpandWidth(false));
                eTermType NewType = (eTermType)EditorGUILayout.EnumPopup(termdata.TermType, GUILayout.ExpandWidth(true));
                if (termdata.TermType != NewType)
                {
                    termdata.TermType = NewType;
                }
                GUILayout.EndHorizontal();
            }


            //--[ Description ]---------------------------

            mKeysDesc_AllowEdit = GUILayout.Toggle(mKeysDesc_AllowEdit, "Description", EditorStyles.foldout, GUILayout.ExpandWidth(true));

            if (mKeysDesc_AllowEdit)
            {
                string NewDesc = EditorGUILayout.TextArea(termdata.Description, Style_WrapTextField);
                if (NewDesc != termdata.Description)
                {
                    termdata.Description = NewDesc;
                    EditorUtility.SetDirty(source);
                }
            }
            else
            {
                EditorGUILayout.HelpBox(string.IsNullOrEmpty(termdata.Description) ? "No description" : termdata.Description, MessageType.Info);
            }

            OnGUI_Keys_Language_SpecializationsBar();

            OnGUI_Keys_Languages(Key, ref termdata, localizeCmp, IsPrimaryKey, source);
            return(termdata);
        }
コード例 #7
0
        // this method shows the key description and the localization to each language
        public static void OnGUI_Keys_Languages(string Key, Localize localizeCmp, bool IsPrimaryKey = true)
        {
            if (Key == null)
            {
                Key = string.Empty;
            }

            TermData termdata = null;

            LanguageSource source = (localizeCmp == null ? mLanguageSource : localizeCmp.Source);

            if (source == null)
            {
                source = LocalizationManager.GetSourceContaining(Key, false);
            }

            if (source == null)
            {
                if (localizeCmp == null)
                {
                    source = LocalizationManager.Sources[0];
                }
                else
                {
                    source = LocalizationManager.GetSourceContaining(IsPrimaryKey ? localizeCmp.SecondaryTerm : localizeCmp.Term, true);
                }
            }


            if (string.IsNullOrEmpty(Key))
            {
                EditorGUILayout.HelpBox("Select a Term to Localize", UnityEditor.MessageType.Info);
                return;
            }
            else
            {
                termdata = source.GetTermData(Key);
                if (termdata == null && localizeCmp != null)
                {
                    var realSource = LocalizationManager.GetSourceContaining(Key, false);
                    if (realSource != null)
                    {
                        termdata = realSource.GetTermData(Key);
                        source   = realSource;
                    }
                }
                if (termdata == null)
                {
                    EditorGUILayout.HelpBox(string.Format("Key '{0}' is not Localized or it is in a different Language Source", Key), UnityEditor.MessageType.Error);
                    GUILayout.BeginHorizontal();
                    GUILayout.FlexibleSpace();
                    if (GUILayout.Button("Add Term to Source"))
                    {
                        source.AddTerm(Key, eTermType.Text);
                        GetParsedTerm(Key);
                        SetAllTerms_When_InferredTerms_IsInSource();
                    }
                    GUILayout.FlexibleSpace();
                    GUILayout.EndHorizontal();

                    return;
                }
            }

            //--[ Type ]----------------------------------
            if (localizeCmp == null)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label("Type:", GUILayout.ExpandWidth(false));
                eTermType NewType = (eTermType)EditorGUILayout.EnumPopup(termdata.TermType, GUILayout.ExpandWidth(true));
                if (termdata.TermType != NewType)
                {
                    termdata.TermType = NewType;
                }
                GUILayout.EndHorizontal();
            }


            //--[ Description ]---------------------------

            mKeysDesc_AllowEdit = GUILayout.Toggle(mKeysDesc_AllowEdit, "Description", EditorStyles.foldout, GUILayout.ExpandWidth(true));

            if (mKeysDesc_AllowEdit)
            {
                string NewDesc = EditorGUILayout.TextArea(termdata.Description, LocalizationEditor.Style_WrapTextField);
                if (NewDesc != termdata.Description)
                {
                    termdata.Description = NewDesc;
                    EditorUtility.SetDirty(source);
                }
            }
            else
            {
                EditorGUILayout.HelpBox(string.IsNullOrEmpty(termdata.Description) ? "No description" : termdata.Description, UnityEditor.MessageType.Info);
            }

            OnGUI_Keys_Language_SpecializationsBar();

            //--[ Languages ]---------------------------
            GUILayout.BeginVertical("AS TextArea", GUILayout.Height(1));

            OnGUI_Keys_LanguageTranslations(Key, localizeCmp, IsPrimaryKey, ref termdata, source);

            if (termdata.TermType == eTermType.Text)
            {
                GUILayout.BeginHorizontal();
                GUILayout.FlexibleSpace();
                if (GUILayout.Button("Translate All", GUILayout.Width(85)))
                {
                    string mainText = localizeCmp == null?LanguageSource.GetKeyFromFullTerm(Key) : localizeCmp.GetMainTargetsText();

                    for (int i = 0; i < source.mLanguages.Count; ++i)
                    {
                        if (string.IsNullOrEmpty(termdata.Languages[i]))
                        {
                            if (GUI_SelectedInputType == 0)
                            {
                                Translate(mainText, ref termdata, ref termdata.Languages[i], source.mLanguages[i].Code);
                                termdata.Flags[i] |= (byte)TranslationFlag.AutoTranslated_Normal;
                            }
                            else
                            {
                                Translate(mainText, ref termdata, ref termdata.Languages_Touch[i], source.mLanguages[i].Code);
                                termdata.Flags[i] |= (byte)TranslationFlag.AutoTranslated_Touch;
                            }
                        }
                    }
                    GUI.FocusControl(string.Empty);
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.EndVertical();
        }
コード例 #8
0
ファイル: LocalizeInspector.cs プロジェクト: jh1332/BornLoser
        bool OnGUI_SelectKey(ref string Term, bool Inherited)            // Inherited==true means that the mTerm is empty and we are using the Label.text instead
        {
            GUILayout.Space(5);
            GUILayout.BeginHorizontal();

            bool bChanged = false;

            mAllowEditKeyName = GUILayout.Toggle(mAllowEditKeyName, "Term:", EditorStyles.foldout, GUILayout.ExpandWidth(false));
            if (bChanged && mAllowEditKeyName)
            {
                mNewKeyName = Term;
            }

            bChanged = false;

            if (mTermsArray == null || System.Array.IndexOf(mTermsArray, Term) < 0)
            {
                UpdateTermsList(Term);
            }

            if (Inherited)
            {
                GUI.contentColor = Color.yellow * 0.8f;
            }

            int Index = System.Array.IndexOf(mTermsArray, Term);

            GUI.changed = false;

            int newIndex = EditorGUILayout.Popup(Index, mTermsArray);

            GUI.contentColor = Color.white;
            if (/*newIndex != Index && newIndex>=0*/ GUI.changed)
            {
                GUI.changed = false;
                mTermsArray [mTermsArray.Length - 1] = string.Empty;
                mNewKeyName = Term = mTermsArray[newIndex];
                if (GUI_SelectedTerm == 0)
                {
                    mLocalize.SetTerm(mNewKeyName);
                }
                else
                {
                    mLocalize.SetTerm(null, mNewKeyName);
                }
                mAllowEditKeyName = false;
                bChanged          = true;
            }
            LanguageSource source   = LocalizationManager.GetSourceContaining(Term);
            TermData       termData = source.GetTermData(Term);

            if (termData != null)
            {
                eTermType NewType = (eTermType)EditorGUILayout.EnumPopup(termData.TermType, GUILayout.Width(90));
                if (termData.TermType != NewType)
                {
                    termData.TermType = NewType;
                }
            }

            GUILayout.EndHorizontal();

            if (mAllowEditKeyName)
            {
                GUILayout.BeginHorizontal(GUILayout.Height(1));
                GUILayout.BeginHorizontal(EditorStyles.toolbar);
                if (mNewKeyName == null)
                {
                    mNewKeyName = string.Empty;
                }

                GUI.changed = false;
                mNewKeyName = EditorGUILayout.TextField(mNewKeyName, new GUIStyle("ToolbarSeachTextField"), GUILayout.ExpandWidth(true));
                if (GUI.changed)
                {
                    mTermsArray = null;                         // regenerate this array to apply filtering
                    GUI.changed = false;
                }

                if (GUILayout.Button(string.Empty, string.IsNullOrEmpty(mNewKeyName) ? "ToolbarSeachCancelButtonEmpty" : "ToolbarSeachCancelButton", GUILayout.ExpandWidth(false)))
                {
                    mTermsArray = null;                         // regenerate this array to apply filtering
                    mNewKeyName = string.Empty;
                }

                GUILayout.EndHorizontal();

                string ValidatedName = mNewKeyName;
                LanguageSource.ValidateFullTerm(ref ValidatedName);

                bool CanUseNewName = (source.GetTermData(ValidatedName) == null);
                GUI.enabled = (!string.IsNullOrEmpty(mNewKeyName) && CanUseNewName);
                if (GUILayout.Button("Create", EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
                {
                    mNewKeyName = ValidatedName;
                    Term        = mNewKeyName;
                    mTermsArray = null;                         // this recreates that terms array

                    LanguageSource Source = null;
                                        #if UNITY_EDITOR
                    if (mLocalize.Source != null)
                    {
                        Source = mLocalize.Source;
                    }
                                        #endif

                    if (Source == null)
                    {
                        Source = LocalizationManager.Sources[0];
                    }

                    Source.AddTerm(mNewKeyName, eTermType.Text);
                    mAllowEditKeyName          = false;
                    bChanged                   = true;
                    GUIUtility.keyboardControl = 0;
                }
                GUI.enabled = (termData != null && !string.IsNullOrEmpty(mNewKeyName) && CanUseNewName);
                if (GUILayout.Button(new GUIContent("Rename", "Renames the term in the source and updates every object using it in the current scene"), EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)))
                {
                    mNewKeyName       = ValidatedName;
                    Term              = mNewKeyName;
                    mTermsArray       = null;                 // this recreates that terms array
                    mAllowEditKeyName = false;
                    bChanged          = true;
                    LocalizationEditor.TermReplacements = new Dictionary <string, string>();
                    LocalizationEditor.TermReplacements[termData.Term] = mNewKeyName;
                    termData.Term = mNewKeyName;
                    source.UpdateDictionary(true);
                    LocalizationEditor.ReplaceTermsInCurrentScene();
                    GUIUtility.keyboardControl = 0;
                    EditorApplication.update  += LocalizationEditor.DoParseTermsInCurrentScene;
                }
                GUI.enabled = true;
                GUILayout.EndHorizontal();

                bChanged |= OnGUI_SelectKey_PreviewTerms(ref Term);
            }

            GUILayout.Space(5);
            return(bChanged);
        }