// Constructors: public CheckersPiece(ePieceKind i_PieceKind, ushort i_RowIndex, ushort i_ColIndex) // Constructor. { m_IsKing = false; m_PieceKind = i_PieceKind; m_IsAlive = true; m_RowIndex = i_RowIndex; m_ColIndex = i_ColIndex; }
private void becomeKing() // makes a checker piece a king. { if (m_PieceKind == ePieceKind.MainPlayerTool) { m_PieceKind = ePieceKind.MainPlayerKing; } else { m_PieceKind = ePieceKind.SecondPlayerKing; } m_IsKing = true; }