public LightmapSTJsonData(MeshRenderer[] meshRenderers, eMsgID id) : base(id) { foreach (var mesh in meshRenderers) { if (STDict.ContainsKey(mesh.gameObject.name)) { Debug.Log("Same Name: " + mesh.gameObject.name); } STDict.Add(mesh.gameObject.name, new Tuple <int, Vector4>(mesh.lightmapIndex, mesh.lightmapScaleOffset)); } }
public JsonData(eMsgID id) { MsgID = id; }
public LightmapArrayJsonData(eMsgID id) : base(id) { }