public TagModel() { m_header = new MODEL_HEADER(); m_bModelLoaded = false; m_bAnimationEnabled = true; m_CurrentLOD = eLOD.SUPER_HIGH; }
public void SetLOD(eLOD lod) { if (lod == eLOD.CAUSES_FIRES) { lod = eLOD.SUPER_HIGH; } m_CurrentLOD = lod; }
public void RenderModel(int index, eLOD lod) { if ((index <= m_LookupCount) && (index > DEFAULT_MODEL) && (m_LookupTable[index].model != null)) { m_LookupTable[index].model.Render(); } else { //todo: draw default model (cube) } }
public void SetLOD(eLOD lod) { m_CurrentLOD = lod; }