//Back to main menu public void BackToMenu() { Disable(); MainMenuPanel.SetActive(true); GameController.Instance.state = eState.TITLE; state = eGames.None; }
public void Back() { Disable(); if (GameController.Instance.state == eState.PAUSE) { BackToPause(); } else if (state == eGames.BlackJack) { Disable(); BlackjackPanel.SetActive(true); GameController.Instance.state = eState.GAME; } else if (state == eGames.Roulette) { Disable(); RoulettePanel.SetActive(true); GameController.Instance.state = eState.GAME; } else if (state == eGames.Slots) { Disable(); SlotsPanel.SetActive(true); GameController.Instance.state = eState.GAME; } else { BackToMenu(); state = eGames.None; } }
public void BlackJack_Selection() { state = eGames.BlackJack; }
public void Play_Roulette() { Disable(); state = eGames.Roulette; StartGame(); }
public void Play_Slots() { Disable(); state = eGames.Slots; StartGame(); }
public void Play_Blackjack() { Disable(); state = eGames.BlackJack; StartGame(); }
public void Roulette_Selection() { state = eGames.Roulette; }
public void Slots_Selection() { state = eGames.Slots; }