private void FragmentFunctions_CheckedChanged(object sender, EventArgs e) { EditType = eEditType.Functions; LoadShader(); }
private void EvalMode_CheckedChanged(object sender, EventArgs e) { EditType = eEditType.EvaluationShader; LoadShader(); }
private void VertexMode_CheckedChanged(object sender, EventArgs e) { EditType = eEditType.VertexShader; LoadShader(); }
private void ControlMode_CheckedChanged(object sender, EventArgs e) { EditType = eEditType.TessellationShader; LoadShader(); }
private void FragmentMode_CheckedChanged(object sender, EventArgs e) { EditType = eEditType.FragmentShader; LoadShader(); }