private void Move(eDownType type) { switch (type) { case eDownType.Left: transform.position += Vector3.left * calStat.moveSpeed * Time.deltaTime; break; case eDownType.Right: transform.position += Vector3.right * calStat.moveSpeed * Time.deltaTime; break; case eDownType.Down: transform.position += Vector3.down * calStat.moveSpeed * Time.deltaTime; break; case eDownType.Up: transform.position += Vector3.up * calStat.moveSpeed * Time.deltaTime; break; } }
private void ChangeState(eDownType type, bool isDown) { downState[(int)type] = isDown; }