public sbyte UpCheats(CSTable.ISkillLevelTable tpl, byte costType) { var ctpl = tpl as CSTable.CheatsData; int cost = 0; float rate = 0; eCurrenceType costtype = eCurrenceType.Gold; if (costType == (byte)CSCommon.eUpCheatsType.Normal) { cost = ctpl.goldcost; rate = ctpl.goldcostrate; costtype = eCurrenceType.Gold; } else if (costType == (byte)CSCommon.eUpCheatsType.Normal) { cost = ctpl.rmbcost; rate = ctpl.rmbcostrate; costtype = eCurrenceType.Rmb; } if (!_IsMoneyEnough(costtype, cost)) { return((sbyte)eRet_UpSkillLv.LessMoney); } _ChangeMoney(costtype, eMoneyChangeType.UpSkill, -cost); float rand = (float)mRandom.NextDouble(); if (rand > rate) { return((sbyte)eRet_UpSkillLv.Failure); } return((sbyte)eRet_UpSkillLv.Succeed); }
public static CurrencePath GetCurrencePath(eCurrenceType type) { foreach (var i in ItemCommon.Instance.CurrencePathList) { if (type == i.Type) { return(i); } } return(null); }