static public bool GetIsAttack(eBattleDirection dir) { switch (dir) { case eBattleDirection.UpAttack: case eBattleDirection.MiddleAttack: case eBattleDirection.DownAttack: return(true); default: return(false); } }
static public int GetPathIndex(eBattleDirection dir) { switch (dir) { case eBattleDirection.UpAttack: case eBattleDirection.UpDefend: return(0); case eBattleDirection.MiddleAttack: case eBattleDirection.MiddleDefend: return(1); case eBattleDirection.DownAttack: case eBattleDirection.DownDefend: return(2); default: return(0); } }