public void SetSoundsList(eAudioM_FootSoundType aType, List <AudioClip> aSoundsList) { switch (aType) { case eAudioM_FootSoundType.Walk: { Walk = aSoundsList; break; } case eAudioM_FootSoundType.Run: { Run = aSoundsList; break; } case eAudioM_FootSoundType.Crouch: { Crouch = aSoundsList; break; } case eAudioM_FootSoundType.Crawling: { Crawl = aSoundsList; break; } } }
public float GetVolume(eAudioM_FootSoundType aType) { switch (aType) { case eAudioM_FootSoundType.Walk: { return(m_VolumeWalk); } case eAudioM_FootSoundType.Run: { return(m_VolumeRun); } case eAudioM_FootSoundType.Crouch: { return(m_VolumeCrouch); } case eAudioM_FootSoundType.Crawling: { return(m_VolumeCrawl); } } return(1.0f); }
public void SetVolume(float aVolume, eAudioM_FootSoundType aType) { switch (aType) { case eAudioM_FootSoundType.Walk: { m_VolumeWalk = aVolume; break; } case eAudioM_FootSoundType.Run: { m_VolumeRun = aVolume; break; } case eAudioM_FootSoundType.Crouch: { m_VolumeCrouch = aVolume; break; } case eAudioM_FootSoundType.Crawling: { m_VolumeCrawl = aVolume; break; } } }
private string GetAmountOfSoundData(eAudioM_GroundType aType, eAudioM_FootSoundType aMovement) { int amount = m_FootSoundsData[(int)aType].GetSoundsList(aMovement).Count; if (amount >= 10) { return("[9+]"); } else { return("[" + amount.ToString() + "]"); } }
private void ShowSelectGroundType() { ShowAdvancedSubtitle("All of your foot sound(s)"); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Select ground material to edit:", m_LabelTxtStyleLeft, GUILayout.Width(ScreenWidth - 126f)); EditorGUILayout.LabelField("[w] [r] [c] [c] ", m_LabelTxtStyleRight, GUILayout.Width(86f)); EditorGUILayout.EndHorizontal(); ShowGroup("", ShowMaterialAvailable); DrawSeparator(true); EditorGUILayout.LabelField("Movement type ", m_LabelTxtStyleLeft); m_FootSoundType = (eAudioM_FootSoundType)ShowAdvancedBtnChoice(new string[] { "Walk", "Run", "Crouch", "Crawl" }, (int)m_FootSoundType, 1); }
public List <AudioClip> GetSoundsList(eAudioM_FootSoundType aType) { switch (aType) { case eAudioM_FootSoundType.Walk: { if (Walk == null) { Walk = new List <AudioClip>(); } return(Walk); } case eAudioM_FootSoundType.Run: { if (Run == null) { Run = new List <AudioClip>(); } return(Run); } case eAudioM_FootSoundType.Crouch: { if (Crouch == null) { Crouch = new List <AudioClip>(); } return(Crouch); } case eAudioM_FootSoundType.Crawling: { if (Crawl == null) { Crawl = new List <AudioClip>(); } return(Crawl); } } return(null); }
public void PlayFootSound_Right(eAudioM_FootSoundType aType) { ManagersHUB.AudioManager.Instance.FootSound_Play(transform.position, GetGroundType(eAudioM_FootSoundDir.Right), aType, eAudioM_FootSoundDir.Right); }
//-------------------------------------------------------------------------------------------- ///<summary> ///(Sphere Audio) Instiante a foot sound depend on which ground you are on, play it and then destroy it ///<param name="aPosition">The position where the sound will be instantiate</param> ///<param name="aGroundType">The type of ground you are moving on</param> ///<param name="aMovementType">The type of movement you are doing</param> ///<param name="aFootDir">The foot that will touch the ground and make sound</param> ///</summary> public void FootSound_Play(Vector3 aPosition, eAudioM_GroundType aGroundType, eAudioM_FootSoundType aMovementType, eAudioM_FootSoundDir aFootDir) { if (!FootSound_IsInit(true)) { return; } AudioClip clip = null; switch (m_FootAudioSelector) { case eAudioM_AudioSelector.AudioClip: { clip = m_FootSoundsData.GetFootSound(aGroundType, aMovementType); break; } case eAudioM_AudioSelector.AudioData: { AudioData data = m_FootSoundsData.GetFootSoundData(aGroundType, aMovementType); if (data == null) { Debug.LogWarning(Debug_Warning("There's no AudioData available for the ground '" + aGroundType + "' and the movement type '" + aMovementType + "'")); return; } data.StereoPan = FootSound_GetStereoPan(aFootDir); SoundEasy_Play(data, aPosition); return; } } if (clip == null) { Debug.LogWarning(Debug_Warning("There's no sound to play")); return; } GameObject obj = new GameObject(); obj.transform.position = aPosition; SFX_AudioSetup audio = obj.AddComponent <SFX_AudioSetup>(); audio.SetupAudio(clip, m_FootSoundsData.GetFootSoundVolume(aGroundType, aMovementType), 1.0f, 1.0f, FootSound_GetStereoPan(aFootDir)); audio.PlayAudio(0); }
public float GetFootSoundVolume(eAudioM_GroundType aGround, eAudioM_FootSoundType aType) { return(m_FootSounds[(int)aGround].GetFootSoundVolume(aType)); }
///<summary>Return a foot sound data depend on the moving type of the player and the ground is on</summary> public AudioData GetFootSoundData(eAudioM_GroundType aGround, eAudioM_FootSoundType aType) { return(m_FootSoundsWithData[(int)aGround].GetFootSound(aType)); }
///<summary>Return a foot sound depend on the moving type of the player and the ground is on</summary> public AudioClip GetFootSound(eAudioM_GroundType aGround, eAudioM_FootSoundType aType) { return(m_FootSounds[(int)aGround].GetFootSound(aType)); }
public AudioData GetFootSound(eAudioM_FootSoundType aType) { int maxRandomValue = 0; switch (aType) { case eAudioM_FootSoundType.Walk: { maxRandomValue = Walk.Count; if (maxRandomValue <= 0) { Debug.LogWarning("There's no AudioClip for 'Walk' type in this Data!"); return(null); } if (Walk[0] == null) { Debug.LogWarning("There's no AudioClip for 'Walk' type in this Data!"); return(null); } return(Walk[Random.Range(0, maxRandomValue)]); } case eAudioM_FootSoundType.Run: { maxRandomValue = Run.Count; if (maxRandomValue <= 0) { Debug.LogWarning("There's no AudioClip for 'Run' type in this Data!"); return(null); } if (Run[0] == null) { Debug.LogWarning("There's no AudioClip for 'Run' type in this Data!"); return(null); } return(Run[Random.Range(0, maxRandomValue)]); } case eAudioM_FootSoundType.Crouch: { maxRandomValue = Crouch.Count; if (maxRandomValue <= 0) { Debug.LogWarning("There's no AudioClip for 'Crouch' type in this Data!"); return(null); } if (Crouch[0] == null) { Debug.LogWarning("There's no AudioClip for 'Crouch' type in this Data!"); return(null); } return(Crouch[Random.Range(0, maxRandomValue)]); } case eAudioM_FootSoundType.Crawling: { maxRandomValue = Crawl.Count; if (maxRandomValue <= 0) { Debug.LogWarning("There's no AudioClip for 'Crawl' type in this Data!"); return(null); } if (Crawl[0] == null) { Debug.LogWarning("There's no AudioClip for 'Crawl' type in this Data!"); return(null); } return(Crawl[Random.Range(0, maxRandomValue)]); } } return(null); }
public float GetFootSoundVolume(eAudioM_FootSoundType aType) { return(m_FootVolumes.GetVolume(aType)); }
private sVolumeFootSound ShowFootVolumes(sVolumeFootSound aVolumes, eAudioM_FootSoundType aType) { aVolumes.SetVolume(ShowAdvancedSlider(aType.ToString() + " volume", "Mute", "Max", 0.0f, 1.0f, aVolumes.GetVolume(aType), 1), aType); return(aVolumes); }